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{{Tabs|Chocobo}}
{{Tab|Chocobo}}
{{Wikipedia}}
{{Wikipedia}}
{{Infobox Species
{{Infobox Species
|color=Chocobo
|name=Chocobo
|name=Chocobo
|image=[[File:Chocobo FFX artwork.jpg|250px]]<br>''Final Fantasy X'' artwork
|image=[[File:Chocobo FFX artwork.jpg|250px]]<br>''Final Fantasy X'' artwork
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|games=Numerous
|games=Numerous
|home=[[Chocobo Stable]]s<br>[[Chocobo Forest]]
|home=[[Chocobo Stable]]s<br>[[Chocobo Forest]]
|notable=[[Boko]]<br>[[Ambrosia]]
|notable=[[Boko]]
|variant_of=
|variant_of=
|variants=[[Black Chocobo]]
|variants=[[Black Chocobo]]
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====''Final Fantasy VII''====
====''Final Fantasy VII''====
[[File:Chocobos at farm FF7.png|thumb|220px|A group of Chocobos in the Chocobo Farm]]
In ''[[Final Fantasy VII]]'' chocobos have a much larger role, and even appear on the [[Square Co., Ltd.|Squaresoft]] logo. They return as a [[summon]] and a means of transportation on the [[world map]]. While riding a chocobo on the world map, the [[party]] can skip enemy encounters. The [[Chocobo Farm]] is a location named after and dedicated to chocobos, and the party can buy items there to catch, breed, and tame chocobos. In the [[Gold Saucer]]'s [[Chocobo Square]], there is a racing minigame in which chocobos race each other around a course.
In ''[[Final Fantasy VII]]'' chocobos have a much larger role, and even appear on the [[Square Co., Ltd.|Squaresoft]] logo. They return as a [[summon]] and a means of transportation on the [[world map]]. While riding a chocobo on the world map, the [[party]] can skip enemy encounters. The [[Chocobo Farm]] is a location named after and dedicated to chocobos, and the party can buy items there to catch, [[Chocobo breeding|breed]], and tame chocobos. In the [[Gold Saucer]]'s [[Chocobo Square]], there is a racing minigame in which chocobos race each other around a course.
 
In the game's story, chocobos first play a major role when [[AVALANCHE]] struggle to defeat a [[Midgar Zolom]] in muddy swamp leading to [[Mythril Mine]]. If they learn how to breed and ride a chocobo, they can cross the swamp without encountering the Midgar Zolom. Later, some time after AVALANCHE is thrown into [[Corel Prison]], [[Mr. Coates]] only allows them to be released if they win a Chocobo race. Furthermore, if the party wanders around the desert near Corel Prison, they might encounter a wagon pulled by a large chocobo, who can ride them back to Corel Prison.
 
Chocobos can be encountered in a random enemy encounter on the world map if the party has [[Chocobo Lure]] [[Materia]] equipped. To obtain the chocobo, the party must defeat every enemy without having the chocobo run away. The party can use various [[greens]] to distract the chocobo from running away as they fight off the enemies. Chocobos usually escape when dismounted, but if the party rents free space in the Chocobo Farm, their chocobos can instead be sent there to be housed and tamed. These chocobos can be fetched and ridden at will, do not escape, and can be carried into the airship.


In the game's story, chocobos first play a major role when [[AVALANCHE]] struggle to defeat a [[Midgar Zolom]] in a muddy swamp leading to [[Mythril Mine]]. If they learn how to breed and ride a chocobo, they can cross the swamp without encountering the Midgar Zolom. Later, some time after AVALANCHE is thrown into [[Corel Prison]], [[Mr. Coates]] only allows them to be released if they win a Chocobo race. Furthermore, if the party wanders around the desert near Corel Prison, they might encounter a wagon pulled by a large chocobo, who can ride them back to Corel Prison.
[[File:Chocobo encounter FF7.png|thumb|left|220px|The party encounters a chocobo]]
If the party has [[Chocobo Lure]] [[Materia]] equipped, a chocobo may become part of a random enemy encounter. To obtain the chocobo, the party must defeat every enemy without having the chocobo run away. The party can use various greens to distract the chocobo from running away as they fight off the enemies. Chocobos usually escape when dismounted, but if the party rents free space in the Chocobo Farm, their chocobos can instead be sent there to be housed and tamed. These chocobos can be fetched and ridden at will, do not escape, and can be carried into the airship. Riding chocobos on the world map prevents any [[random encounter]]s.
[[File:Chocobo race FF7.png|thumb|200px|A chocobo race taking place]]
The first summon in the game is Choco/Mog, which calls a chocobo with a [[moogle]] rider to smash into the enemies as a "Deathblow!" attack that does damage and sometimes inflicts [[Stop]] status. There is a small chance of a [[Fat Chocobo]] dropping on the enemies instead for somewhat increased damage.
The first summon in the game is Choco/Mog, which calls a chocobo with a [[moogle]] rider to smash into the enemies as a "Deathblow!" attack that does damage and sometimes inflicts [[Stop]] status. There is a small chance of a [[Fat Chocobo]] dropping on the enemies instead for somewhat increased damage.


Breeding chocobos can also produce a chocobo of a different color, giving each different abilities both in the racing minigame and on the world map airship. Besides the standard yellow chocobos, the game features four special kinds. Green chocobos are able to traverse mountains, blue chocobos walk across shallow bodies of water, black chocobos have both abilities, and golden chocobos can also traverse the seas. Each kind makes a hidden Materia cave accessible, and the golden chocobo is the only way to access the final and most powerful summon of the game, [[Knights of the Round]]. Other color variants can be seen during the chocobo race, including pink, red, white, and different colors of blue, although none of these can be bred at Chocobo Farm. Most color variants are faster than yellow Chocobos in the Chocobo race.
A large side-quest is for the party to capture and breed more advanced Chocobos. This improves their performance in the chocobo race at the Gold Saucer. Breeding chocobos can also produce a chocobo of a different color, which allows the player to traverse terrains to areas otherwise inaccessible even by airship, such as [[Materia Caves]], which required the traversal of mountains, shallow water, and ocean.


The game has several chocobo themes. Farm Boy plays at the Chocobo Ranch, Electric de Chocobo in a battle featuring a chocobo, and Cinco de Chocobo plays while riding a chocobo. There is also the Waltz de Chocobo, which the chocobos perform at the Chocobo Ranch before giving the player the Choco/Mog summon. "Place Your Bets" can be heard at the Chocobo Races, when the player is given the opportunity to bet on the races or when entering their own chocobo. Finally, Fiddle de Chocobo plays during the racing itself.
The game has several chocobo themes. Farm Boy plays at the Chocobo Ranch, Electric de Chocobo in a battle featuring a chocobo, and Cinco de Chocobo plays while riding a chocobo. There is also the Waltz de Chocobo, which the chocobos perform at the Chocobo Ranch before giving the player the Choco/Mog summon. "Place Your Bets" can be heard at the Chocobo Races, when the player is given the opportunity to bet on the races or when entering their own chocobo. Finally, Fiddle de Chocobo plays during the racing itself.
=====Chocobo colors=====
''Final Fantasy VII'' further elaborated on the "color" motif, giving each Chocobo different abilities both in the racing minigame and on the world map. Most of the colored versions are faster than the average normal Chocobo in the racing minigame. All types prevent random monster encounters. They are as follows:
*Yellow Chocobo: The first and most common type in all games. Allows for accelerated movement over land only. No special attributes in the racing minigame. There are many different "quality" ranks of the Yellow Chocobo that determine their speed, stamina and intelligence in the racing minigame. Different "ranks" are found in different areas, and certain ranks are required to mate with each other in order to breed the colored versions. In the Japanese version of some Final Fantasy games, this Chocobo is good at memorizing numbers and always at the top of its class at Chocobo School.
*Green Chocobo, also known as "Mountain" Chocobo: Retains the properties of a yellow, but also has the ability to scale mountainous terrain. The Green Chocobo will also travel at normal speeds through the "water" regions of the Chocobo racing minigame; why this quality was given to the Green Chocobo and not the Blue one remains unclear.
*Blue Chocobo, also known as "River" Chocobo: Also has the running capabilities of a yellow breed. In addition, they have a basilisk-like ability to run on shallow water (although it cannot cross oceans). No apparent special qualities in the Chocobo racing minigame.
*Black Chocobo, also known as "Mountain-and-River" Chocobo: This Chocobo has the capabilities of all three of its predecessors; the only things it cannot traverse are deep ocean waters. The Black Chocobo will travel at normal speeds through the "water" regions of the chocobo racing minigame. Can only be obtained via mating a Blue and Green Chocobo. A "rival" Joe in the racing minigame also has a Black chocobo mount named Teioh, although his speed is based on the party's current Chocobo's.
*Golden Chocobo, also known as "Ocean" Chocobo: The rarest of all breeds, and also the most coveted, this Chocobo can travel anywhere on the map, including over deep Ocean waters. The Golden Chocobo is the only thing that can take the party to the cave that contains the "Knights of the Round" Materia. In the racing minigame, the Golden Chocobo will travel at normal speeds through the "water" regions. In the American version, the Golden Chocobo can be retrieved in two ways; either via breeding or as a reward for defeating one of the Weapons. Players discovered that the quality of bred Golden Chocobos is higher compared to that of rewarded Golden Chocobos.
=====Chocobo racing=====
The Chocobo Races not only allow the player to upgrade their chocobo and access new locations, but also feature great prizes. Chocobo Race winners can obtain a variety of great items for their wins and can also simply choose to cash in their prize ticket for GP to use elsewhere at the Gold Saucer. In order to raise a chocobo's statistics for the races, the player must feed it special types of greens at the chocobo ranch. Chocobos start out with a race Rank of C, followed by B, A and the coveted S rank. Joe and his black chocobo Teioh usually appear at the A and S rank races. Teioh's stats are always higher than the players' chocobo, but he is easily defeated by an experienced player.
=====Chocobo breeding=====
Besides the standard yellow chocobos, the game features four special kinds. Green chocobos are able to traverse mountains, blue chocobos walk across shallow bodies of water, black chocobos have both abilities, and golden chocobos can also traverse the seas. Each kind makes a hidden Materia cave accessible, and the golden chocobo is the only way to access the final and most powerful summon of the game, "Knights of the Round". Chocobos of colors other than yellow must be bred in the chocobo stables. 
When breeding two yellow chocobos, a "good" and "great" of the opposite genders, a baby green or blue chocobo of either gender may be created (two "great" chocobos may also be used, generally resulting in a chocobo that is better at racing than if a "good" and "great" are mated). By breeding a green and blue chocobo of opposite genders, a black chocobo can be created.  The elusive gold chocobo may be created by breeding a "wonderful" yellow and a black chocobo.  Factors that influence the type of baby that any two chocobos may produce are the parent's rankings in the Chocobo Races, the colors of the parents, the type of food given to the chocobos, and the type of nut given to them when they are mated.
Other colors of chocobos can be seen when chocobo racing. Opposing racers are often pink, red, white, and different colors of blue. There are no ways to obtain a chocobo of these colors in the game. This, though, has not stopped fans of the game from creating all sorts of wild rumors as to how to obtain chocobos of these and other colors. Some of the most pervasive include rumors about a chocobo that can go underwater, but no such chocobo is obtainable.
One special way to gain a gold chocobo is to visit the Kalm Traveler of Kalm Town in the North American and International versions. He requests that the player give him the Desert Rose, which can be gained by defeating Ruby Weapon. If given, he produces a Gold Chocobo, which is immediately named and sent to the Chocobo Stables. However, while this chocobo's World Map capabilities are the same as any other Gold Chocobo, its racing statistics are nowhere near as good as those of gold chocobos bred by the player.


====''Final Fantasy VIII''====
====''Final Fantasy VIII''====
In ''[[Final Fantasy VIII]]'', Chocobos are very different compared to the ones in previous installments. They are a lot larger and have a smaller beak. They do not appear as agile and lack the comical looks of those seen in ''Final Fantasy VII''.
''[[Final Fantasy VIII]]'' also featured chocobos. The player and their party could obtain a chocobo by entering one of many round forests, known as Chocobo Forests, situated all over the world map. There would be a boy inside who would teach the player how to capture a Chocobo by using a Sonar and a Flute. He would also provide the player with Gysahl Greens to summon Boco in battle (see below). Once captured, the player can ride the chocobo. Travel by Chocobo is much faster than by foot or car, plus it also doubles the amounts of steps one takes to obtain SeeD money more frequently. However, Chocobos can only be ridden out of a Chocobo forest and to other areas connected by land or shallow seas. Chocobos in this game can never gain the capability to cross mountains, rivers, or deep oceans. Chocobos in this game are very different compared to the ones in ''Final Fantasy VII''. They are much, much larger and have a smaller beak. They do not appear as agile as and lack the comical looks of those seen in ''Final Fantasy VII''.
 
The party can obtain a chocobo by entering one of many round forests, known as Chocobo Forests, situated all over the world map. There would be a boy inside who would teach the player how to capture a Chocobo by using a Sonar and a Flute. He would also provide the player with Gysahl Greens to summon Boco in battle. Once captured, the player can ride the chocobo. Travel by Chocobo is much faster than by foot or car, plus it also doubles the amounts of steps one takes to obtain [[SeeD]] money more frequently. However, Chocobos can only be ridden out of a Chocobo forest and to other areas connected by land or shallow seas. Chocobos in this game can never gain the capability to cross mountains, rivers, or deep oceans.


There are several forests that the player can visit. Each of these contains a mini-game in which the player can use the tools [[ChocoSonar]] and [[ChocoZiner]] to attempt to corral baby chocobos and eventually locate the choco-mother. These tasks often require exact precision, especially the more advanced forests and are the bane of players attempting to complete all challenges within the game. If the player completes all the forests, they can use their chocobo on the map to travel to the Chocobo Sanctuary. There, the player receives the Chicobo Card for use in [[Triple Triad]] after the six chocobos collected do a dance. Accessing this forest in disc four and gaining use of a chocobo here is key to regaining use of the [[Ragnarok]] airship on this disc.
There are several forests that the player can visit. Each of these contains a mini-game in which the player can use the tools ChocoSonar and ChocoZiner to attempt to corral baby chocobos and eventually locate the choco-mother. These tasks often require exact precision, especially the more advanced forests and are the bane of players attempting to complete all challenges within the game. If the player completes all the forests, they can use their chocobo on the map to travel to the Chocobo Sanctuary. There, the player receives the Chicobo Card for use in [[Triple Triad]] after the six chocobos collected do a dance. Accessing this forest in disc four and gaining use of a chocobo here is key to regaining use of the Ragnarok airship on this disc.


However, that is not where Chocobos end in ''Final Fantasy VIII''. If the player catches a Chocobo, a much smaller baby Chocobo (called a Chicobo) follows the player around. The Chicobo, named Boko, starred in his own minigame called ''[[Chocobo World]]'', a game that could be downloaded from the ''Final Fantasy VIII'' disc onto the [[PocketStation]] game unit. The PC version of ''Final Fantasy VIII'' features a standalone ''Chocobo World'' program. Much like a [[Tamagotchi]], players take care of Boko in ''Chocobo World'', feeding him, resting him, and so on. As he grows, the player can collect special items, which can then be accessed from within ''Final Fantasy VIII''. Boko can also be summoned in combat with Gysahl Greens, and his attacks are dependent on his progress in ''Chocobo World''. The minigame also features a female Chocobo named Koko, who like Boko, is named after its ''Final Fantasy V'' counterpart Coco.
However, that is not where Chocobos end in ''Final Fantasy VIII''. If the player catches a Chocobo, a much smaller baby Chocobo (called a Chicobo) follows the player around. The Chicobo, named Boko, starred in his own [[minigame]] called ''[[Chocobo World]]'', a game that could be downloaded from the ''Final Fantasy VIII'' disc onto the [[PocketStation]] game unit. The PC version of ''Final Fantasy VIII'' features a [[stand-alone]] ''Chocobo World'' program. Much like a [[Tamagotchi]], players take care of Boko in ''Chocobo World'', feeding him, resting him, and so on. As he grows, the player can collect special items, which can then be accessed from within ''Final Fantasy VIII''. Boko can also be summoned in combat with Gysahl Greens, and his attacks are dependent on his progress in ''Chocobo World''. The minigame also features a female Chocobo named Koko, who like Boko, is named after its ''Final Fantasy V'' counterpart Coco.


''Final Fantasy VIII'' features two chocobo themes. Mods de Chocobo plays while riding a chocobo. This is a sort of upbeat rock theme with a female chorus sometimes singing "Ooh ooh ooh ooh ooh ooh" in tune with the music. The other, ODEKA de chocobo, is a synth tune that plays at the Winhill village chocobo crossing. In the final chocobo gathering at the Chocobo Sanctuary, the six chocobos dance to the "Waltz for the Moon" theme (similar to the chocobo dance "Waltz de Chocobo" in ''Final Fantasy VII''), though this is not a theme dedicated to only chocobos.
''Final Fantasy VIII'' features two chocobo themes. Mods de Chocobo plays while riding a chocobo. This is a sort of upbeat rock theme with a female chorus sometimes singing "Ooh ooh ooh ooh ooh ooh" in tune with the music. The other, ODEKA de chocobo, is a synth tune that plays at the Winhill village chocobo crossing. In the final chocobo gathering at the Chocobo Sanctuary, the six chocobos dance to the "Waltz for the Moon" theme (similar to the chocobo dance "Waltz de Chocobo" in ''Final Fantasy VII''), though this is not a theme dedicated to only chocobos.


====''Final Fantasy IX''====
====''Final Fantasy IX''====
In ''[[Final Fantasy IX]]'', there are also chocobos, although only one of them can be ridden, [[Choco]]. The player gains Choco by visiting [[Chocobo Forest]] and talking with the moogle there named [[Mene]]. Choco can be evolved to different colors (and thereby gained different forms of mobility) via the chocobo digging minigame, [[Chocobo Hot & Cold]], which allows the player to obtain [[Chocograph]]s. Finding Chocographs is a mini-game that is played like egg hunting. The player has a few clues to work with, and the player will have to go around the world to find the prizes. The ultimate goals of the minigame and evolutions are to reach [[Ozma]] (one of the game's optional superbosses) and [[Chocobo's Paradise]], as well as receive the more powerful weapons and rare treasures. Chocobo's Paradise is the home of the chocobos, ruled over by the fat chocobo.
''[[Final Fantasy IX]]'' also features chocobos, but has only one ridable chocobo, named [[Choco]]. The player gains Choco by visiting Chocobo Forest and talking with the moogle there named Mene. Choco can be evolved to different colors (and thereby gained different forms of mobility) via the chocobo digging [[minigame]], "Chocobo Hot & Cold", which allows the player to obtain Chocographs. Finding Chocographs is a mini-game that is played like egg hunting. The player has a few clues to work with, and the player will have to go around the world to find the prizes. The ultimate goals of the minigame and evolutions are to reach Ozma (one of the game's optional superbosses) and Chocobo's Paradise, as well as receive the more powerful weapons and rare treasures. Chocobo's Paradise is the home of the chocobos, ruled over by the fat chocobo.


The colors of Choco are as follows:
The colors of Choco are as follows:
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In ''[[Final Fantasy XII: Revenant Wings]]'', Chocobos are a Rank I non-elemental Esper, and they are very common.
In ''[[Final Fantasy XII: Revenant Wings]]'', Chocobos are a Rank I non-elemental Esper, and they are very common.
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====''Final Fantasy XVI''====
In ''[[Final Fantasy XVI]]'', Chocobos are the common beasts of burden in [[Valisthea]], used as mounts to pull wagons or war mounts.


===''Final Fantasy Mystic Quest''===
===''Final Fantasy Mystic Quest''===
[[File:Chocobo weather vane FFMQ screenshot.png|thumb|200px|Benjamin noticing the Chocobo-shaped weather vane in ''Final Fantasy Mystic Quest'']]
In ''[[Final Fantasy Mystic Quest]]'', the town of [[Windia]] has several weather vanes shaped after chocobo.
In ''[[Final Fantasy Mystic Quest]]'', the town of [[Windia]] has several weather vanes shaped like a chocobo. They closely resemble their sprite from the Famicom releases of either ''Final Fantasy II'' or ''Final Fantasy III''. Besides this, Chocobos do not have a direct role or appearance.
{{br|left}}


===''Final Fantasy Tactics'' series===
===''Final Fantasy Tactics'' series===
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===''Final Fantasy Crystal Chronicles''===
===''Final Fantasy Crystal Chronicles''===
Chocobos do not physically appear in ''[[Final Fantasy Crystal Chronicles]]'', but they are depicted on the [[Chocobo Shield]], which bears their name. There is also an artifact named the [[Chocobo Pocket]] that grants an extra command slot.
While chocobos do not physically appear in ''[[Final Fantasy: Crystal Chronicles]]'', they are depicted on the [[Chocobo Shield]], which is named after them. There is also an artifact called the [[Chocobo Pocket]], which grants an extra command slot to the player.


==Appearances in other media==
==Appearances in other media==
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Chocobos are somewhat of a running gag in the webcomic ''{{wp|VG Cats}}''. The comic has made fun of breeding [http://www.vgcats.com/comics/?strip_id=72], Kentucky Fried Chicken (named as Kentucky [[Firaga]] Chocobo) [http://www.vgcats.com/comics/?strip_id=97], and getting a Chocobo License in FFXI [http://www.vgcats.com/comics/?strip_id=101].
Chocobos are somewhat of a running gag in the webcomic ''{{wp|VG Cats}}''. The comic has made fun of breeding [http://www.vgcats.com/comics/?strip_id=72], Kentucky Fried Chicken (named as Kentucky [[Firaga]] Chocobo) [http://www.vgcats.com/comics/?strip_id=97], and getting a Chocobo License in FFXI [http://www.vgcats.com/comics/?strip_id=101].


Chocobos appear in the webcomic and Final Fantasy parody ''[[8-Bit Theater]]'' starting in episode 673, where they are the center of [[Red Mage (Final Fantasy)|Red Mage]]'s plan for getting off an island on which the "heroes" find themselves stranded.
Chocobos appear in the webcomic and Final Fantasy parody ''[[8-bit Theatre]]'' starting in episode 673, where they are the center of [[8-Bit Theater#The Light Warriors|Red Mage]]'s plan for getting off an island on which the "heroes" find themselves stranded.


Small creatures called Dragobos in ''{{wp|RPG World}}'' are stand-ins for Chocobos, transparent to the point of a "please don't sue us" sign. One is a party member and a companion to a "[[Moogle|Mubble]]."
Small creatures called Dragobos in ''{{wp|RPG World}}'' are stand-ins for Chocobos, transparent to the point of a "please don't sue us" sign. One is a party member and a companion to a "[[Moogle|Mubble]]."
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The anime series ''{{wp|Last Exile}}'' features large unnamed birds that closely resemble chocobos in several episodes. They come in various colors and are bet upon in races, but bear two rows of sharp teeth.
The anime series ''{{wp|Last Exile}}'' features large unnamed birds that closely resemble chocobos in several episodes. They come in various colors and are bet upon in races, but bear two rows of sharp teeth.
==External links==
*[https://ssbwiki.com/Chocobo Chocobo] on SmashWiki
*[https://mysterydungeonwiki.com/wiki/Final_Fantasy:Chocobo Chocobo] on the Mystery Dungeon Franchise Wiki


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[[Category:Chocobos|*]]
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[[Category:Species]]
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