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{{Wikipedia}}
{{Wikipedia}}
[[File:Blitzball game FFX HD.png|thumb|A game of Blitzball in ''Final Fantasy X'']]
[[File:Blitzball game FFX HD.png|thumb|A game of Blitzball in ''Final Fantasy X'']]
'''Blitzball''' is an underwater sport featured notably in ''[[Final Fantasy X]]'' and its sequel, ''[[Final Fantasy X-2]]''. It combines the six-man teams, positions, and physicality of hockey with soccer kicks for scoring and the hand passes of water polo. The game is played underwater in a large sphere pool suspended in the air. Blitzball is also featured as a [[minigame]] in both ''Final Fantasy X'' and ''Final Fantasy X-2''.
'''Blitzball''' is an underwater sport featured notably in ''[[Final Fantasy X]]'' and its sequel, ''[[Final Fantasy X-2]]''. It combines the six-man teams, positions, and physicality of hockey with soccer kicks for scoring and the hand passes of water polo. The game is played underwater in a large sphere pool suspended in the air.


==''Final Fantasy X''==
==''Final Fantasy X''==
[[File:Blitzball FFX goal scored.jpg|thumb|left|200px|A goal is scored in the blitzball minigame in ''Final Fantasy X'']]
[[File:Blitzball FFX goal scored.jpg|thumb|left|200px|A goal is scored in the blitzball minigame in ''Final Fantasy X'']]
The plot of ''Final Fantasy X'' provides a very favorable view of blitzball in general, as the sport is also shown to foster peace as it is the only activity where all races and genders are accepted as equals without squabbles. In ''Final Fantasy X'', blitzball is also Spira's only mainstream form of entertainment, allowing citizens to take their minds off the ever present threat of [[Sin]], however briefly. Two of the game's main characters, [[Tidus]] and [[Wakka]], are skilled blitzball players.  
The plot of ''Final Fantasy X'' provides a very favorable view of blitzball in general, as the sport is also shown to foster peace as it is the only activity where all races and genders are accepted as equals without squabbles. In Final Fantasy X, blitzball is also Spira's only mainstream form of entertainment, allowing citizens to take their minds off the ever present threat of the monster [[Sin]], however briefly. Two of the game's main characters, [[Tidus]] and [[Wakka]], are skilled blitzball players.  


Blitzball has affected the people of Spira in subtler ways during the thousand or more years of its existence as a sport — the blitzball sign for victory in [[Zanarkand]] found its way into "present day" Spira as a sacred hand gesture and incantation, its sporting origins seemingly forgotten.
Blitzball has affected the people of Spira in subtler ways during the thousand or more years of its existence as a sport — the blitzball sign for victory in [[Zanarkand]] found its way into "present day" Spira as a sacred hand gesture and incantation, its sporting origins seemingly forgotten.
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===Gameplay===
===Gameplay===
[[File:Blitzball FFX fight.jpg|thumb|200px|Players fight over the ball during a match. Blitzball is a full contact sport where violent tackles are allowed]]
[[File:Blitzball FFX fight.jpg|thumb|200px|Players fight over the ball during a match. Blitzball is a full contact sport where violent tackles are allowed]]
The game, particularly the minigame itself, is played from a top-down perspective, with the player controlling his team members in turn. Teams are made up of six players a side, of whom one is the goalkeeper. The aim is to throw a dimpled ball (called the blitzball) into the opponent's goal area. The team with the most goals after two five-minute halves is declared the winner. In the event of a tie, overtime periods are added as necessary, and a "Golden Goal" rule applies. As characters advance through the ranks they learn many new tricks to improve both their offensive and defensive skills, called techniques.
The blitzball minigame is played from a top-down perspective, with the player controlling his team members in turn. Teams are made up of six players a side, of whom one is the goalkeeper. The aim is to throw a dimpled ball (called the blitzball) into the opponent's goal area. The team with the most goals after two five-minute halves is declared the winner. As characters advance through the ranks they learn many new tricks to improve both their offensive and defensive skills, called techniques.


Defensive techniques in blitzball often include violent tackles. Some tackles are intended to poison, cripple, or knock opponents unconscious altogether. As substitutions are not allowed outside of halftime intermissions, the use of these techniques can offer teams a temporary numerical advantage. Goalkeepers can also learn some techniques such as [[Supergoalie]], which helps to catch fast balls.
Defensive techniques in blitzball often include violent tackles. Some tackles are intended to poison, cripple, or knock opponents unconscious altogether. As substitutions are not allowed outside of halftime intermissions, the use of these techniques can offer teams a temporary numerical advantage. Goalkeepers can also learn some techniques such as "Supergoalie," which helps to catch fast balls.


Offensive techniques include the [[Sphere Shot]], an underwater version of a {{wp|bicycle kick}}, and the [[Jecht Shot]], a goalshooting technique that renders up to two defense players unconscious in combination with bicycle kick.
Offensive techniques include the [[Sphere Shot]], an underwater version of a {{wp|bicycle kick}}, and the [[Jecht Shot]], a goalshooting technique that renders up to two defense players unconscious in combination with bicycle kick.
There is an [[List of Final Fantasy X glitches|exploit]] where the player's team can easily win any game if their character hides behind the goalkeeper of their team with the blitzball, as the CPU opponents do not attempt to take the ball during such an occurrence.


===Blitzball teams===
===Blitzball teams===
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Teams with few or no named players also appear in ''Final Fantasy X''. They are the [[Zanarkand Abes]] and the [[Zanarkand Duggles]], and both of them appear in the opening FMV. In the ''[[Final Fantasy Ultimania Omega]]'' book, two additional teams are mentioned: Bevelle Bells and Yocun Nomads.
Teams with few or no named players also appear in ''Final Fantasy X''. They are the [[Zanarkand Abes]] and the [[Zanarkand Duggles]], and both of them appear in the opening FMV. In the ''[[Final Fantasy Ultimania Omega]]'' book, two additional teams are mentioned: Bevelle Bells and Yocun Nomads.
===Techniques===
{|class="wikitable"
! Technique !! Description
|-
| Anti-Drain || HP Cost: 10, 50% chance. Prevents HP Drain.
|-
|-
| Anti-Drain 2 || HP Cost: 50, 100% chance. Prevents HP Drain.
|-
|-
| Anti-Nap || HP Cost: 40, 50% chance. Blocks sleep.
|-
|-
| Anti-Nap 2 || HP Cost: 210, 100% chance. Blocks sleep.
|-
|-
| Anti-Venom || HP Cost: 5, 50% chance. Blocks poison.
|-
|-
| Anti-Venom 2 || HP Cost: 50, 100% chance. Blocks poison.
|-
|-
| Anti-Wither || HP Cost: 30, 50% chance. Prevents status reduction.
|-
|-
| Anti-Wither 2 || HP Cost: 200, 100% chance. Prevents status reduction.
|-
|-
| Aurochs Spirit || HP Cost: 600, SH +0, Sum of original Aurochs' SH on team added to Wakka's!
|-
|-
| Brawler || HP Cost: 10, 60% chance. Participate in encounters from farther away.
|-
|-
| Drain Tackle || HP Absorbed: 30, AT +0, Absorm HP. Own HP must be over 30. 40% chance.
|-
|-
| Drain Tackle 2 || HP Absorbed: 150, AT +0, Absorb HP. Own HP must be over 150. 70% chance.
|-
|-
| Drain Tackle 3 || HP Absorbed: 500, AT +0, Absorb HP. Own HP must be over 500. 100% chance.
|-
|-
| Elite Defense || Equip HP Cost: 5, Find and intercept ball carrier from farther away.
|-
|-
| Gamble || HP Cost: 300, 50% chance. Stat randomized after waking.
|-
|-
| Golden Arm || Equip HP Cost: 30, AT +0, Slows SH & PA decrease during passes and shots.
|-
|-
| Good Morning! || HP Cost: 80, 50% chance. Powers up player after waking up from sleep.
|-
|-
| Grip Gloves || HP Cost: 30, Raises goalkeeper's ball control ability.
|-
|-
| Hi-Risk || Equip HP Cost: 300, Lowers all stats to 1/2, but doubles experience points.
|-
|-
| Invisible Shot || HP Cost: 220, SH +3, 60% chance. Ball disappears on way to goal.
|-
|-
| Jecht Shot || HP Cost: 120, SH +5, Knocks away up to 2 opposing players.
|-
|-
| Jecht Shot 2 || HP Cost: 999, SH +10, Invisible Shot, Knocks away 3 opposing players.
|-
|-
| Nap Pass || HP Cost: 40, PA +3, Put opponents to sleep. 30% chance.
|-
|-
| Nap Pass 2 || HP Cost: 200, PA +5, Put opponents to sleep. 60% chance.
|-
|-
| Nap Pass 3 || HP Cost: 510, PA +7, Put opponents to sleep. 100% chance.
|-
|-
| Nap Shot || HP Cost: 45, SH +3, Puts goalkeeper to sleep. 40% chance.
|-
|-
| Nap Shot 2 || HP Cost: 80, SH +5, Puts goalkeeper to sleep. 70% chance.
|-
|-
| Nap Shot 3 || HP Cost: 350, SH +7, Puts goalkeeper to sleep. 100% chance.
|-
|-
| Nap Tackle || HP Cost: 40, AT +3, Puts target to sleep if EN is reduced to 0. 100% chance.
|-
|-
| Nap Tackle 2 || HP Cost: 90, AT +5, Puts target to sleep if EN is reduced to 0. 100% chance.
|-
|-
| Nap Tackle 3 || HP Cost: 180, AT +7, Puts target to sleep if EN is reduced to 0. 100% chance.
|-
|-
| Pile Venom || Equip HP Cost: 30, Cumulate poison effects.
|-
|-
| Pile Wither || Equip HP Cost: 70, Cumulate the effects of stat-lowering techniques.
|-
|-
| Regen || Equip HP Cost: 50, Speeds up HP recovery when not carrying the ball.
|-
|-
| Sphere Shot || HP Cost: 90, SH +3, Adds random amount to SH.
|-
|-
| Spin Ball || HP Cost: 30, Puts spin on the ball. Harder for goalkeeper to catch.
|-
|-
| Super Goalie || HP Cost: 30+, 60% chance. Adds random amount to CA.
|-
|-
| Tackle Slip || HP Cost: 40, 40% chance. Evade Tackles. Player may be disoriented after evading.
|-
|-
| Tackle Slip 2 || HP Cost: 170, 80% chance. Evade Tackles. Player may be disoriented after evading.
|-
|-
| Tech Find || Prize: Unlocks almost any slot in a character's skill list.
|-
|-
| Venom Pass || HP Cost: 40, PA +3, Poisons opponents. 30% chance.
|-
|-
| Venom Pass 2 || HP Cost: 120, PA +5, Poisons opponents. 60% chance.
|-
|-
| Venom Pass 3 || HP Cost: 250, PA +7, Poisons opponents. 100% chance.
|-
|-
| Venom Shot || HP Cost: 20, SH +3, Poisons goalkeeper. 40% chance.
|-
|-
| Venom Shot 2 || HP Cost: 35, SH +5, Poisons goalkeeper. 70% chance.
|-
|-
| Venom Shot 3 || HP Cost: 100, SH +7, Poisons goalkeeper. 100% chance.
|-
|-
| Venom Tackle || HP Cost: 30, AT +3, Inflicts poison. 40% chance.
|-
|-
| Venom Tackle 2 || HP Cost: 70, AT +5, Inflicts poison. 70% chance.
|-
|-
| Venom Tackle 3 || HP Cost: 160, AT +7, Inflicts poison. 100% chance.
|-
|-
| Volley Shot || HP Cost: 10, Player can shoot free balls unblocked. 50% chance.
|-
|-
| Volley Shot 2 || HP Cost: 40, Player can shoot free balls unblocked. 75% chance.
|-
|-
| Volley Shot 3 || HP Cost: 250, Player can shoot free balls unblocked. 100% chance.
|-
|-
| Wither Pass || HP Cost: 40, PA +3, Lowers opponents' EN, AT, and BL. 30% chance.
|-
|-
| Wither Pass 2 || HP Cost: 180, PA +5, Lowers opponents' EN, AT, and BL. 60% chance.
|-
|-
| Wither Pass 3 || HP Cost: 4400, PA +7, Lowers opponents' EN, AT, and BL. 100% chance.
|-
|-
| Wither Shot || HP Cost: 30, SH +3, Lowers goalie's BL and CA. 40% chance.
|-
|-
| Wither Shot 2 || HP Cost: 180, SH +5, Lowers goalie's BL and CA. 70% chance.
|-
|-
| Wither Shot 3 || HP Cost: 390, SH +7, Lowers goalie's BL and CA. 100% chance.
|-
|-
| Wither Tackle || HP Cost: 8, AT +3, Lowers target's EN, PA, and SH. 40% chance.
|-
|-
| Wither Tackle 2 || HP Cost: 80, AT +5, Lowers target's EN, PA, and SH. 70% chance.
|-
|-
| Wither Tackle 3 || HP Cost: 250, AT +7, Lowers target's EN, PA, and SH. 100% chance.
|}


==''Final Fantasy X-2''==
==''Final Fantasy X-2''==
The blitzball minigame in ''Final Fantasy X-2'' differs from the one in ''Final Fantasy X'', as players no longer directly manipulate the actions of their blitzball team members. Rather, the minigame takes on a {{wp|Championship Manager}}-esque interface. The [[Gullwings]] fill in for the [[Aurochs]] when Blitzball season starts. In this version of the minigame, if a team leads the game by seven goals at any point, they automatically win. The Zanarkand Abes are also available as opponents, with Tidus being replaced by a player named "Ace".
The blitzball minigame in ''Final Fantasy X-2'' differs from the one seen in ''Final Fantasy X'', as players no longer directly manipulate the actions of their blitzball team members. Rather, the minigame takes on a {{wp|Championship Manager}}-esque interface. The [[Gullwings]] fill in for the [[Aurochs]] when Blitzball season starts. In this version of the minigame, if a team leads the game by seven goals at any point, they automatically win. The Zanarkand Abes are also available as opponents, with Tidus being replaced by a player named "Ace".
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