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| {{images}}
| | '''Hit points''' (abbreviated '''HP''') are a game mechanic and a [[stat]] in virtually every ''[[Final Fantasy (franchise)|Final Fantasy]]'' game. They are a number that represents the status of a character's health. Whenever a character's HP is reduced to 0, they [[KO]]'d or, in earlier installments, die, therefore ending the game. |
| '''Hit Points''' (abbreviated '''HP''') is a [[stat]] that represents a character or an enemy's health. It is featured in nearly every game of the ''[[Final Fantasy (franchise)|Final Fantasy]]'' franchise, ever since the [[Final Fantasy|first game]]. Whenever a character or enemy takes damage, whether in [[battle]] or on the [[world map]], their HP drops to a certain number. When a character's HP falls down to 0, it means they are [[KO]]'d and can no longer fight. If every [[party]] member loses all of their HP, the result is a [[Game Over]]. | |
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| HP can usually be restored with recovery items, namely [[Potion]]s or [[Hi-Potion]]s, or by using [[Cure]] and its upgrades, each restoring more HP than Cure itself — generally, [[Cura]] restores a lot of HP while [[Curaga]] (or [[Curaja]] in some games) restore all HP. Resting at an [[inn]] or using an [[Elixir]] fully restores a character's stats, which includes their HP.
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| ==Game appearances==
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| ===''Final Fantasy'' series===
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| ====''Final Fantasy''====
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| In ''Final Fantasy'', a character's HP increases upon [[level|leveling up]] by a number of points equal to a quarter of their [[Stamina]], with additional stronger HP increases on certain levels depending on a character's [[class]].
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| The maximum HP cap is 999. In earlier releases, it is unlikely for most classes to attain this value, with the exception of [[Monk (Final Fantasy)|Monks]] and [[Master (Final Fantasy)|Masters]], who are guaranteed to reach 999 HP by level 50, and [[Warrior (Final Fantasy)|Warriors]] and [[Knight (Final Fantasy)|Knights]], who often reach it depending on random Stamina increases.
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| In the [[PlayStation]] remake's Easy Mode and all later versions, the maximum level is increased to 99, and reaching the HP cap becomes more feasible for other classes. In ''[[Final Fantasy I & II: Dawn of Souls]]'' and later releases featuring the [[Soul of Chaos]] dungeons, it's possible to reach the cap for any class without relying on luck due to the addition of [[Golden Apple|Golden]] and [[Silver Apple]]s, which permanently raise a character's maximum HP.
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| (On the following tables, elements available in all versions of the game are listed in '''bold'''. Items introduced in ''Dawn of Souls'' that aren't included in the ''[[Final Fantasy Pixel Remaster|Pixel Remaster]]'' release are listed in ''italics''.)
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| {| class="table"
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| ! colspan=2 style="background:{{FFdarkcolor}}" | Restore HP
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| !style="background:{{FFcolor}}"|Items
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| | '''[[Potion]]''' · [[Hi-Potion]] · [[X-Potion]] · [[Elixir]] · ''[[Megalixir]]'' · '''[[Sleeping Bag]]''' · '''[[Tent]]''' · '''[[Cottage]]'''
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| !style="background:{{FFcolor}}"|Magic
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| | '''[[Cure]]''' · '''[[Cura]]''' · '''[[Curaga]]''' · '''[[Curaja]]''' · '''[[Heal]]''' · '''[[Healara]]''' · '''[[Healaga]]'''
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| !style="background:{{FFcolor}}"|Other
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| | '''[[Inn]]s'''
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| |}
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| {| class="table"
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| ! colspan=2 style="background:{{FFdarkcolor}}" | Raise maximum HP
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| |-
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| !style="background:{{FFcolor}}"|Items
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| | {{hover|[[Giant's Tonic]]*|Temporarily, in-battle}} · ''[[Golden Apple]]'' · ''[[Silver Apple]]''
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| |}
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| {{Stub}} | | {{Stub}} |
| {{Nav Game mechanics}}
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| [[Category:Stats]] | | [[Category:Stats]] |
| [[Category:Terms]] | | [[Category:Terms]] |