The wiki is lacking in content. You can help by creating a new article. See the to do list for more ways you can help.
New user registration has been restored. Thank you for your patience.
Editing Dragoon
From Final Fantasy Wiki
Jump to navigationJump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 14: | Line 14: | ||
====''Final Fantasy VI''==== | ====''Final Fantasy VI''==== | ||
In ''[[Final Fantasy VI]]'' the [[Jump]] skill made an appearance as a special ability conferred by the [[Dragoon Boots]] [[relic]]. Any character capable of equipping the relic found their standard [[Fight]] command replaced with Jump, which allowed them a traditional Dragoon-style Jump attack. Unique to this incarnation of the skill was the ability of the [[Dragon Horn]] relic to, when paired with the Dragoon Boots, allow any Jumping character two to four successive Jumps. Alternatively, by summoning the Esper called Palidor, all the player characters in a given battle could Jump simultaneously. | In ''[[Final Fantasy VI]]'' the [[Jump]] skill made an appearance as a special ability conferred by the [[Dragoon Boots]] [[relic]]. Any character capable of equipping the relic found their standard [[Fight]] command replaced with Jump, which allowed them a traditional Dragoon-style Jump attack. Unique to this incarnation of the skill was the ability of the [[Dragon Horn]] relic to, when paired with the Dragoon Boots, allow any Jumping character two to four successive Jumps. Alternatively, by summoning the Esper called Palidor, all the player characters in a given battle could Jump simultaneously. | ||
====''Final Fantasy XI''==== | ====''Final Fantasy XI''==== | ||
In ''[[Final Fantasy XI]]'', Dragoons (DRG) are also able call upon a Wyvern to fight by their side through the DRG ability "[[Call Wyvern]]". The ability was originally only available once every 2 hours, in the December 2005 update it was changed to a 20-minute timer, and a new two hour ability called "Spirit Surge" was made available. Spirit Surge greatly enhances all of the Dragoon's stats, as well as giving large amounts of extra HP, MP, and TP. The wyvern cannot be called until Spirit Surge wears off. Depending on the Dragoon's subjob, his Wyvern uses one of three sets of skills: Offensive, Defensive, (healing) or Multipurpose. Dragoons with Defensive-type Wyverns can effectively solo from level 60-75 by equipping the Drachen Armet, which enhances the Wyvern's healing ability. Dragoons have the traditional "Jump" attack along with an improved "High Jump" which does some damage and removes some enmity, and a "Super Jump" which does no damage but removes any current monster enmity from the Dragoon. They can also heal their wyverns by transferring their own HP (Wyverns cannot be targeted by spells like Cure), and have bonuses when fighting dragon-type monsters. In party situations, Dragoons generally fill the role of melee damage dealers. | In ''[[Final Fantasy XI]]'', Dragoons (DRG) are also able call upon a Wyvern to fight by their side through the DRG ability "[[Call Wyvern]]". The ability was originally only available once every 2 hours, in the December 2005 update it was changed to a 20-minute timer, and a new two hour ability called "Spirit Surge" was made available. Spirit Surge greatly enhances all of the Dragoon's stats, as well as giving large amounts of extra HP, MP, and TP. The wyvern cannot be called until Spirit Surge wears off. Depending on the Dragoon's subjob, his Wyvern uses one of three sets of skills: Offensive, Defensive, (healing) or Multipurpose. Dragoons with Defensive-type Wyverns can effectively solo from level 60-75 by equipping the Drachen Armet, which enhances the Wyvern's healing ability. Dragoons have the traditional "Jump" attack along with an improved "High Jump" which does some damage and removes some enmity, and a "Super Jump" which does no damage but removes any current monster enmity from the Dragoon. They can also heal their wyverns by transferring their own HP (Wyverns cannot be targeted by spells like Cure), and have bonuses when fighting dragon-type monsters. In party situations, Dragoons generally fill the role of melee damage dealers. | ||
===''Final Fantasy Tactics Advance''=== | ===''Final Fantasy Tactics Advance''=== | ||
Line 28: | Line 22: | ||
===''Kingdom Hearts II''=== | ===''Kingdom Hearts II''=== | ||
In ''[[Kingdom Hearts II]]'', one of the Nobody breeds who are commanded by Xaldin, a member of Organization XIII are the Dragoons, who even spears that are reminiscent of those in the ''Final Fantasy'' games. They typically float with one leg bent so that their foot rests near their knee, reminiscent of Kain Highwind's stance. When fighting against Dragoons, Sora can even "learn" the Jump attack through a Reaction Command. Xaldin himself could also be considered a Dragoon, because he wields lances (6 of them), performs the "Jump" technique, and he can combined his lances together to create a large dragon (similar to the ones from Chinese folk tales), which releases a large slicing whirlwind from its mouth. | |||
In ''[[Kingdom Hearts II]]'', one of the Nobody breeds who are commanded by Xaldin, a member of Organization XIII | |||
Xaldin himself could also be considered a Dragoon, | |||
==External links== | ==External links== | ||
Line 37: | Line 29: | ||
{{Stub}} | {{Stub}} | ||
[[Category:Classes]] | |||
[[Category: | |||