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Difference between revisions of "Stranger of Paradise: Final Fantasy Origin"

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''Stranger of Paradise: Final Fantasy Origin'' was co-directed by Daisuke Inoue (Square Enix), Hiroya Usuda and Nobumichi Kumabe (Team Ninja), and co-produced by Jin Fujiwara (Square Enix) and Fumihiko Yasuda (Team Ninja).
''Stranger of Paradise: Final Fantasy Origin'' was co-directed by Daisuke Inoue (Square Enix), Hiroya Usuda and Nobumichi Kumabe (Team Ninja), and co-produced by Jin Fujiwara (Square Enix) and Fumihiko Yasuda (Team Ninja).


The concept for ''Stranger of Paradise'' was merged from two separate game concepts by Tetsuya Nomura: an action game about conquering locations, created after the release of ''Dissidia 012 Final Fantasy''; and one for a sub-series centered on an older, embittered version of ''Final Fantasy'' villain Garland. ''Stranger of Paradise'' was developed with a darker tone and aesthetic to reflect Garland's villainous character. Nomura initially pitched his concept as an original game due to its tone, but it was turned into a ''Final Fantasy'' spin-off at the request of Daisuke Inoue and Jin Fujiwara.
The concept for ''Final Fantasy Origin'' was merged from two separate game concepts by Tetsuya Nomura: an action game about conquering locations, created after the release of ''Dissidia 012 Final Fantasy''; and one for a sub-series centered on an older, embittered version of ''Final Fantasy'' villain Garland. ''Origin'' was developed with a darker tone and aesthetic to reflect Garland's villainous character. Nomura initially pitched his concept as an original game due to its tone, but it was turned into a ''Final Fantasy'' spin-off at the request of Daisuke Inoue and Jin Fujiwara. Writer Kazushige Nojima stated that ''Origin'''s story sprung out of the line "it's not a hope or a dream. It's like a hunger. A thirst".
 
Team Ninja was chosen to develop the game due to its previous collaborations with Square Enix on ''Dissidia Final Fantasy NT'' and ''Dissidia Final Fantasy Opera Omnia''. The game's job system was directly inspired by ''[[Final Fantasy V]]''; Inoue claimed there are more jobs in ''Origin'' than in ''V''.
 
As part of the ''Final Fantasy'' series's 35th anniversary, ''Origin'''s locations deliberately emulate or reference places from other ''Final Fantasy'' games.


{{Nav Games}}
{{Nav Games}}

Revision as of 13:14, February 18, 2022

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Stranger of Paradise: Final Fantasy Origin
Stranger of Paradise logo.png

ストレンジャー オブ パラダイス ファイナルファンタジー オリジン
Sutorenjā Obu Paradaisu: Fainaru Fantajī Orijin

Developer(s):

Team Ninja (Koei Tecmo Games)

Publisher(s):

Square Enix

Platform(s):

PlayStation 4, PlayStation 5, Xbox One, Xbox Series S

Release date:

PlayStation 4, PlayStation 5, Xbox One, Xbox Series S

Genre:

Action

Modes:

Single player, multiplayer

Ratings:

CERO: D
ESRB: M

Stranger of Paradise: Final Fantasy Origin is an upcoming third person action game developed by Team Ninja. It is a loose reimagining of the original Final Fantasy, with a dark fantasy setting and fast-paced action gameplay inspired by Team Ninja's previous title Nioh.

Development

Stranger of Paradise: Final Fantasy Origin was co-directed by Daisuke Inoue (Square Enix), Hiroya Usuda and Nobumichi Kumabe (Team Ninja), and co-produced by Jin Fujiwara (Square Enix) and Fumihiko Yasuda (Team Ninja).

The concept for Final Fantasy Origin was merged from two separate game concepts by Tetsuya Nomura: an action game about conquering locations, created after the release of Dissidia 012 Final Fantasy; and one for a sub-series centered on an older, embittered version of Final Fantasy villain Garland. Origin was developed with a darker tone and aesthetic to reflect Garland's villainous character. Nomura initially pitched his concept as an original game due to its tone, but it was turned into a Final Fantasy spin-off at the request of Daisuke Inoue and Jin Fujiwara. Writer Kazushige Nojima stated that Origin's story sprung out of the line "it's not a hope or a dream. It's like a hunger. A thirst".

Team Ninja was chosen to develop the game due to its previous collaborations with Square Enix on Dissidia Final Fantasy NT and Dissidia Final Fantasy Opera Omnia. The game's job system was directly inspired by Final Fantasy V; Inoue claimed there are more jobs in Origin than in V.

As part of the Final Fantasy series's 35th anniversary, Origin's locations deliberately emulate or reference places from other Final Fantasy games.