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''Stranger of Paradise: Final Fantasy Origin'' was co-directed by Daisuke Inoue (Square Enix), Hiroya Usuda and Nobumichi Kumabe (Team Ninja), and co-produced by Jin Fujiwara (Square Enix) and Fumihiko Yasuda (Team Ninja).
''Stranger of Paradise: Final Fantasy Origin'' was co-directed by Daisuke Inoue (Square Enix), Hiroya Usuda and Nobumichi Kumabe (Team Ninja), and co-produced by Jin Fujiwara (Square Enix) and Fumihiko Yasuda (Team Ninja).


The concept for ''Final Fantasy Origin'' was merged from two separate game concepts by Tetsuya Nomura: an action game about conquering locations, created after the release of ''Dissidia 012 Final Fantasy''; and one for a sub-series centered on an older, angry version of ''Final Fantasy'' villain Garland. ''Origin'' was developed with a darker tone and aesthetic to reflect Garland's villainous character.<ref>[https://game.watch.impress.co.jp/docs/interview/1382110.html 「STRANGER OF PARADISE FINAL FANTASY ORIGIN」開発チームインタビュー] ''GAME Watch''. January 25, 2022.</ref> Nomura initially pitched his concept as an original game due to its tone, but it was turned into a ''Final Fantasy'' spin-off at the request of Daisuke Inoue and Jin Fujiwara. Writer Kazushige Nojima stated that ''Origin'''s story sprung out of the line "it's not a hope or a dream. It's like a hunger. A thirst".<ref>[https://www.gematsu.com/2021/06/square-enix-and-team-ninja-announce-stranger-of-paradise-final-fantasy-origin-for-ps5-xbox-series-ps4-xbox-one-and-pc Square Enix and Team Ninja announce Stranger of Paradise: Final Fantasy Origin for PS5, Xbox Series, PS4, Xbox One, and PC]. ''Gematsu''. June 13, 2021.</ref>
The concept for ''Final Fantasy Origin'' was merged from two separate game concepts by Tetsuya Nomura: an action game about conquering locations, created after the release of ''Dissidia 012 Final Fantasy''; and one for a sub-series centered on an older, embittered version of ''Final Fantasy'' villain Garland. ''Origin'' was developed with a darker tone and aesthetic to reflect Garland's villainous character. Nomura initially pitched his concept as an original game due to its tone, but it was turned into a ''Final Fantasy'' spin-off at the request of Daisuke Inoue and Jin Fujiwara. Writer Kazushige Nojima stated that ''Origin'''s story sprung out of the line "it's not a hope or a dream. It's like a hunger. A thirst".


Team Ninja was chosen to develop the game due to its previous collaborations with Square Enix on ''Dissidia Final Fantasy NT'' and ''Dissidia Final Fantasy Opera Omnia''. The game's job system was directly inspired by ''[[Final Fantasy V]]''; Inoue claimed there are more jobs in ''Origin'' than in ''V''.
Team Ninja was chosen to develop the game due to its previous collaborations with Square Enix on ''Dissidia Final Fantasy NT'' and ''Dissidia Final Fantasy Opera Omnia''. The game's job system was directly inspired by ''[[Final Fantasy V]]''; Inoue claimed there are more jobs in ''Origin'' than in ''V''.

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