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Difference between revisions of "Final Fantasy VI"

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{{about|the sixth installment of the Final Fantasy series, which is the third installment in North America, where it was named Final Fantasy III|the third game in the series overall|Final Fantasy III}}
{{about|the sixth installment of the Final Fantasy series, which is the third installment in North America, where it was named Final Fantasy III|the third game in the series overall|Final Fantasy III}}
'''''Final Fantasy VI''''' is the sixth main installment in the ''[[Final Fantasy (series)|Final Fantasy]]'' series, developed and published by Squaresoft. It was released in April 1994 for the Super Nintendo Entertainment System in Japan, and released as '''''Final Fantasy III''''' in North America in October 1994. Later, it was re-released worldwide as ''Final Fantasy VI'' for the [[PlayStation]], [[Game Boy Advance]], [[iOS]], [[Android]], and [[Microsoft Windows]] platforms, with re-releases making changes including modified graphics and additional content. The [[Game Boy Advance]] release is named ''[[Final Fantasy VI Advance]]''. It was co-directed by Yoshinori Kitase and Hiroyuki Itou, taking over from Hironobu Sakaguchi, with Nobuo Uematsu composing the score and Yoshitaka Amano providing image design. It was the last game in the main series to feature two-dimensional graphics, and the first story that did not revolve around crystals.
'''''Final Fantasy VI''''' is the sixth main installment in the ''[[Final Fantasy (series)|Final Fantasy]]'' series, developed and published by [[Squaresoft]]. It was released in April 1994 for the [[Super Nintendo Entertainment System]] in Japan, and released as '''''Final Fantasy III''''' in North America in October 1994. It was co-directed by Yoshinori Kitase and Hiroyuki Itou, taking over from Hironobu Sakaguchi, with Nobuo Uematsu composing the score and Yoshitaka Amano providing image design. ''Final Fantasy VI'' is the last game in the main series to feature two-dimensional graphics, and the first game that does not revolve around crystals.
 
Like its predecessors, ''Final Fantasy VI'' has received several reissues, including on [[PlayStation]], [[Game Boy Advance]], [[iOS]], [[Android]], and [[Microsoft Windows]]. In North America, the PlayStation release was only included on the compilation, ''[[Final Fantasy Anthology]]''. The Game Boy Advance version is named ''[[Final Fantasy VI Advance]]''.


==Story==
==Story==
''Final Fantasy VI'' focuses on a conflict between the Gestahlian Empire conquering the world and a rebel faction opposed to them known as the [[Returners]], taking place in a fantasy steampunk-style world. The Empire has acquired great power by experimenting on captured espers, magical creatures of legend. The Returners seek magical power to fight the Empire on equal terms, and an amnesiac former imperial soldier, [[Terra Branford]], proves key to both sides for understanding magic and espers.  The game gives players up to fourteen playable characters, the largest cast in the series, and features the Active Time Battle pseudo-turn based menu command system. A party can consist of up to four characters, though some events require the player to assemble three different parties of up to four and switch between them. Each character has a unique command ability, such as Terra's Trance, Locke's Steal, Edgar's Tools or Sabin's Blitz, and can also learn Magic spells from earning AP from battles with magicite equipped. Each character's rare Desperation Attack will randomly activate after using the Attack command when at critical health.
''Final Fantasy VI'' focuses on a conflict between the [[Gestahlian Empire]] conquering the world and a rebel faction opposed to them known as the [[Returners]], taking place in a fantasy steampunk-style world. The Empire has acquired great power by experimenting on captured [[esper]]s, magical creatures of legend. The Returners seek magical power to fight the Empire on equal terms, and an amnesiac former imperial soldier, [[Terra Branford]], proves key to both sides for understanding magic and espers.  The game gives players up to fourteen playable characters, the largest cast in the series, and features the Active Time Battle pseudo-turn based menu command system. A party can consist of up to four characters, though some events require the player to assemble three different parties of up to four and switch between them. Each character has a unique command ability, such as Terra's Trance, Locke's Steal, Edgar's Tools or Sabin's Blitz, and can also learn Magic spells from earning AP from battles with magicite equipped. Each character's rare Desperation Attack will randomly activate after using the Attack command when at critical health.


{{Stub}}
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Revision as of 21:56, October 15, 2020

Final Fantasy VI
FFVI logo.jpg
Logo

ファイナルファンタジーVI
Fainaru Fantajī Shikkusu

Developer(s):

Square

Publisher(s):

Square

Platform(s):

Super Nintendo Entertainment System, PlayStation, Virtual Console (Wii, Wii U, New Nintendo 3DS), iOS/Windows/Android phones, Super NES Classic Edition

Release date:

Super Famicom/Super NES:
Japan April 2, 1994
United States / Canada October 11, 1994
PlayStation:
Japan March 11, 1999 (standalone)
United States / Canada September 30, 1999 (Final Fantasy Anthology)
Europe March 1, 2002 (standalone)
Game Boy Advance
Japan November 30, 2006
United States February 5, 2007
Europe July 6, 2007
Android:
January 15, 2014
iOS:
February 6, 2014
Windows:
December 16, 2015

Genre:

Role-playing game

Modes:

Single player
Multiplayer

Ratings:

PlayStation:
ESRB: Teen
USK: 12+
ACB: M
ELSPA: 11+
Game Boy Advance
CERO: A
ESRB: Everyone 10+
ACB: PG

This article is about the sixth installment of the Final Fantasy series, which is the third installment in North America, where it was named Final Fantasy III. For the third game in the series overall, see Final Fantasy III.

Final Fantasy VI is the sixth main installment in the Final Fantasy series, developed and published by Squaresoft. It was released in April 1994 for the Super Nintendo Entertainment System in Japan, and released as Final Fantasy III in North America in October 1994. It was co-directed by Yoshinori Kitase and Hiroyuki Itou, taking over from Hironobu Sakaguchi, with Nobuo Uematsu composing the score and Yoshitaka Amano providing image design. Final Fantasy VI is the last game in the main series to feature two-dimensional graphics, and the first game that does not revolve around crystals.

Like its predecessors, Final Fantasy VI has received several reissues, including on PlayStation, Game Boy Advance, iOS, Android, and Microsoft Windows. In North America, the PlayStation release was only included on the compilation, Final Fantasy Anthology. The Game Boy Advance version is named Final Fantasy VI Advance.

Story

Final Fantasy VI focuses on a conflict between the Gestahlian Empire conquering the world and a rebel faction opposed to them known as the Returners, taking place in a fantasy steampunk-style world. The Empire has acquired great power by experimenting on captured espers, magical creatures of legend. The Returners seek magical power to fight the Empire on equal terms, and an amnesiac former imperial soldier, Terra Branford, proves key to both sides for understanding magic and espers. The game gives players up to fourteen playable characters, the largest cast in the series, and features the Active Time Battle pseudo-turn based menu command system. A party can consist of up to four characters, though some events require the player to assemble three different parties of up to four and switch between them. Each character has a unique command ability, such as Terra's Trance, Locke's Steal, Edgar's Tools or Sabin's Blitz, and can also learn Magic spells from earning AP from battles with magicite equipped. Each character's rare Desperation Attack will randomly activate after using the Attack command when at critical health.

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