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Final Fantasy II

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Final Fantasy II
Final Fantasy II
FF2 PSP logo.png

ファイナルファンタジーII
Fainaru Fantajī Tsū

Developer(s):

Square

Publisher(s):

Square

Platform(s):

Famicom, WonderSwan Color, PlayStation, Mobile phone, Virtual Console (Wii), PlayStation Portable, iOS/Android phones

Release date:

Famicom:
Japan December 17, 1988
WonderSwan Color:
Japan May 3, 2001
PlayStation Portable:
Japan June 7, 2007
United States/Canada July 24, 2007
Europe February 8, 2008

Genre:

Role-playing game

Modes:

Single player

Ratings:

CERO: A

This article is about the second installment of the Final Fantasy series. For the second installment in North America, where it was named Final Fantasy II, and the fourth game in the series overall, see Final Fantasy IV.

Final Fantasy II is the second installment of the Final Fantasy series. The game was developed and published by Square for the Famicom in 1988, exclusively in Japan. A North American localization of the original Famicom released was planned but cancelled partway into the translation process. Remakes of the game received standalone releases for the WonderSwan Color, PlayStation Portable, and iOS/Android phones. As neither this game nor Final Fantasy III were initially released outside Japan, Final Fantasy IV was originally released in North America as Final Fantasy II, so as not to confuse players. The game introduced two recurring elements of the Final Fantasy franchise: Chocobo and a character named Cid.

A few compilations bundle Final Fantasy II with the first game, Final Fantasy, including Final Fantasy I∙II (Famicom), Final Fantasy Origins (PlayStation), and Final Fantasy I & II: Dawn of Souls (Game Boy Advance). The Final Fantasy Origins version was the first time where Final Fantasy II released outside of Japan. The PlayStation version of Final Fantasy II also received a standalone release in Japan, as well as the first Final Fantasy.

Story

Characters

Gameplay

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Final Fantasy II does away with the first game's leveling system and instead makes stat increases derived from the kind of command used and loss of resources: physical weapons increase Strength, Agility, and that weapon's skill level; black and white magic spells increase a specific stat Intelligence and Spirit, respectively) as well as Magic; HO and MP are increased from losing either one, Stamina also increasing after sustaining damage. The game also removes traditional classes in gameplay, making customization far reaching.

Items

Main article: List of items in Final Fantasy II
Main article: List of armor in Final Fantasy II
Main article: List of weapons in Final Fantasy II

Development

During development of Final Fantasy, Square management ordered 400,000 copies manufactured.[1] The original Famicom version ultimately shipped 520,000 copies in Japan, which allowed the greenlighting of a direct sequel.[2]

To accommodate for Final Fantasy II's larger development team, the game was directed by Hironobu Sakaguchi, originally lead designer for Final Fantasy.[3]

External links

References

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