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Elfheim

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Revision as of 14:49, January 7, 2022 by KeybladeSpyMaster (talk | contribs) (Text replacement - "blacktable" to "table")
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Elfheim
Elfheim FFI GBA Screenshot.png
Elfheim in the Final Fantasy I & II: Dawn of Souls remake
エルフの国
Erufu no kuni
Game appearance(s) Final Fantasy
Type Town
Greater location World A
Inhabitants Elves, Elf Prince
Unique area(s) Elven Castle
Unique item(s) Mystic Key

Elfheim, originally named Elfland, also formatted ElfLand[1], in the Nintendo Entertainment System version, is one of the towns in Final Fantasy. It is one of the earliest accessible towns, after Cornelia, and is where the elves live. The place is ruled by a royal family, who live in the Elven Castle, which is located directly north of Elfheim.

Elfheim takes place at a peaceful grassland. It has two Black Magic Shops and two White Magic Shops, and each of them sell level-3 and level-4 magic spells respectively. As with other towns, there is an Item Shop, a Weapon Shop, an Armor Shop, an Inn, and a Sanctuary.

Prior to the game's events, the Elf Prince was put into an eternal slumber by Astos. The Warriors of Light are tasked to find something to awaken the Elf Prince. The Jolt Tonic from Matoya can awaken the Elf Prince. Once he is awoken, the Elf Prince gives the Mystic Key to the warriors.

The location is notable for its leftmost tombstone which, depending on the version and language, references either Link or Erdrick, the main protagonists of their respective series, The Legend of Zelda and Dragon Quest. The character mentioned depends on the version or, in some cases, the localization. In nearly every version, including the original Famicom release, the tombstone reads "Here Lies Link." In the original NES version, the tombstone reads "Here lies Erdrick. 837 – 866. R. I. P.". In the European Final Fantasy Origins release, it reads "May Erdrick rest in peace", or "May Link rest in peace" in the North American release.

Enemies surrounding Elfheim

PSP sprite Name HP Gil Exp
Cobra FF PSP sprite.png Cobra 56 50 123
Ghast FF PSP sprite.png Ghast 56 117 117
Gigas Worm FF PSP sprite.png Gigas Worm 56 15 63
Goblin Guard FF PSP sprite.png Goblin Guard 16 18 17
Ogre FF PSP sprite.png Ogre 100 195 195
Ogre Chief FF PSP sprite.png Ogre Chief 132 300 282
Tarantula FF PSP sprite.png Tarantula 64 50 141
Warg Wolf FF PSP sprite.png Warg Wolf 72 22 93
Werewolf FF PSP sprite.png Werewolf 68 67 135
Wolf FF PSP sprite.png Wolf 20 6 24

Shops

Weapon Price Attack Accuracy Classes
Crosier 160 gil (Easy Mode)
200 gil (Normal Mode)
14 10 Warrior, Knight, Ninja, Monk, Master
Dagger 140 gil (Easy Mode)
175 gil (Normal Mode)
7 10 Warrior, Knight, Red Mage, Red Wizard, Thief, Ninja, Black Mage, White Mage
Iron Nanchaku 160 gil (Easy Mode)
200 gil (Normal Mode)
16 0 Ninja, Monk, Master
Saber 360 gil (Easy Mode)
450 gil (Normal Mode)
13 5 Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard

Armor Price Defense Weight Classes
Copper Armlet 800 gil (Easy Mode)
1,000 gil (Normal Mode)
4 1 All classes
Helm 80 gil (Easy Mode)
100 gil (Normal Mode)
3 3 Warrior, Knight, Ninja
Iron Armor 640 gil (Easy Mode)
800 gil (Normal Mode)
24 23 Warrior, Knight, Ninja
Iron Shield 80 gil (Easy Mode)
100 gil (Normal Mode)
4 0 Warrior, Knight, Ninja
Leather Cap 65 gil (Easy Mode)
80 gil (Normal Mode)
1 1 All classes

Item Price Effect
Antidote 50 gil (Easy Mode)
75 gil (Normal Mode)
Cures poison
Cottage
(PS1 only)
2,000 gil (Easy Mode)
3,000 (Normal Mode)
Fully restores the party's HP and MP. Only usable from the world map.
Echo Grass
(GBA–onward only)
50 gil Cures silence
Gold Needle 500 gil (Easy Mode)
800 gil (Normal Mode)
Cures stone
Potion 40 gil (Easy Mode)
60 gil (Normal Mode)
Restores 50 HP
Tent 160 gil (Easy Mode)
200 gil (Normal Mode)
Partially restores the party's HP and MP. Only usable from the world map.

Spell Price Class Effect
Cura 1,000 gil (Easy Mode)
1,500 gil (Normal Mode)
Knight, Red Mage, Red Wizard,
White Mage, White Wizard
Restores HP to one ally
Diara White Mage, White Wizard Deals damage to all undead enemies
Heal White Mage, White Wizard Restores some HP to the whole party
NulBlaze Knight, Red Mage, Red Wizard,
White Mage, White Wizard
Reduces fire damage by half

Spell Price Class Effect
Fira 1,000 gil (Easy Mode)
1,500 gil (Normal Mode)
Knight, Red Mage, Red Wizard,
White Mage, White Wizard
Deals fire damage to all enemies
Focara Lowers evasion of all enemies
Hold Paralyzes an enemy
Thundara Deals lightning damage to all enemies

Spell Price Class Effect
Fear 2,500 gil (Easy Mode)
4,000 gil (Normal Mode)
White Mage, White Wizard Scares all enemies away
NulFrost Red Mage, Red Wizard,
White Mage, White Wizard
Reduces ice damage by half
Poisona Red Mage, Red Wizard,
White Mage, White Wizard
Cures poison
Vox Red Wizard, White Mage, White Wizard Cures silence

Spell Price Class Effect
Blizzara 2,500 gil (Easy Mode)
4,000 gil (Normal Mode)
Ninja, Red Mage, Red Wizard,
Black Mage, Black Wizard
Deals ice damage to all enemies
Confuse Causes enemies to turn against each other
Haste Doubles an ally's number of attacks
Sleepra Deals lightning damage to all enemies

References

  1. ^ Final Fantasy (Nintendo Entertainment System) manual, page 50.