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Difference between revisions of "Cure"

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(Created page with sections for FF1&2)
 
(Added sections for FF3&4, as well as 4's sequels)
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===''Final Fantasy'' series===
===''Final Fantasy'' series===
====''Final Fantasy''====
====''Final Fantasy''====
In ''Final Fantasy'', Cure (written '''CURE''' in the [[Nintendo Entertainment System]] version and '''Cure1''' in ''[[Final Fantasy Origins]]'') is a Level 1 White Magic spell that heals a small amount of HP to a single party member. In earlier versions of the game, the spell always restores 16 to 32 HP. From ''[[Final Fantasy I & II: Dawn of Souls]]'' onward, the amount healed scales with the caster's [[Intelligence]] and the target's [[Luck]]. In the ''Dawn of Souls'' version and later remakes that utilize [[MP]], Cure costs 3 MP to cast.
In ''Final Fantasy'', Cure (written '''CURE''' in the [[Nintendo Entertainment System]] version and '''Cure1''' in ''[[Final Fantasy Origins]]'') is a Level 1 White Magic spell that heals a small amount of HP to a single party member. In earlier versions of the game, the spell always restores 16 to 32 HP. From ''[[Final Fantasy I & II: Dawn of Souls]]'' onward, the amount healed scales with the caster's [[Intellect]] and the target's [[Luck]]. In the ''Dawn of Souls'' version and later remakes that utilize [[MP]], Cure costs 3 MP to cast.


Cure is sold in [[Cornelia]] for 100 [[gil]]. In ''Final Fantasy Origins'''s Easy Mode and all later remakes, the price is lowered to 50 gil. In the ''Dawn of Souls'' version and other remakes that include the [[Soul of Chaos]] dungeons, Cure can also be purchased in the town of mages within [[Whisperwind Cove]].
Cure is sold in [[Cornelia]] for 100 [[gil]]. In ''Final Fantasy Origins'''s Easy Mode and all later remakes, the price is lowered to 50 gil. In the ''Dawn of Souls'' version and other remakes that include the [[Soul of Chaos]] dungeons, Cure can also be purchased in the town of mages within [[Whisperwind Cove]].
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In ''[[Final Fantasy II]]'', Cure restores HP, with the amount restored increasing with the spell's level. ''Final Fantasy II'' adds the ability to adjust the scope of most spells, allowing Cure to heal a single target or multiple targets. Additionally, this marks the first time Cure can be used to inflict damage on undead enemies.
In ''[[Final Fantasy II]]'', Cure restores HP, with the amount restored increasing with the spell's level. ''Final Fantasy II'' adds the ability to adjust the scope of most spells, allowing Cure to heal a single target or multiple targets. Additionally, this marks the first time Cure can be used to inflict damage on undead enemies.


Cure is classified as White Magic, and contributes to increasing [[Spirit]] when used in battle. When cast outside of battle, Cure heals 40 to 79 HP per level to a single party member, or 10 to 19 HP per level to the whole party. When cast in battle, the amount of HP healed increases with both the spell level and the caster's Spirit. From the ''Final Fantasy I & II: Dawn of Souls'' version onward, Spirit's effect on the amount healed is doubled compared to earlier versions. If used against undead, the formula for damage dealt is the same as for HP healed. As with all spells in ''Final Fantasy II'', Cure's MP cost matches its current level, from 1 to 16.
Cure is classified as White Magic, and contributes to increasing [[Spirit]] when used in battle. When cast outside of battle, Cure heals 40 to 79 HP per level to a single party member, or 10 to 19 HP per level to the whole party. When cast in battle, the amount of HP healed increases with both the spell level and the caster's Spirit. From the ''Final Fantasy I & II: Dawn of Souls'' version onward, Spirit's effect on the amount healed is doubled compared to earlier versions. If used against undead, the formula for damage dealt is the same as for HP healed. Cure has a base power of 20, and a base accuracy of 50%. As with all spells in ''Final Fantasy II'', Cure's MP cost matches its current level, from 1 to 16.


A '''Cure Tome''' (known as a '''Cure Scroll''' in ''Final Fantasy Origins'') can be used outside of battle to teach Cure I to any party member, or in battle to cast Cure VIII on all allies. It is consumed after either use.
A '''Cure Tome''' (known as a '''Cure Scroll''' in ''Final Fantasy Origins'') can be used outside of battle to teach Cure I to any party member, or in battle to cast Cure VIII on all allies. It is consumed after either use.
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|}
|}


==In other languages==
====''Final Fantasy III''====
In ''[[Final Fantasy III]]'', Cure is a Level 1 White Magic spell that restores a small amount of HP to one or all party members. Cure can also target enemies, and deals damage against undead.
 
Cure has a base power of 42 and accuracy of 100%. The amount of HP healed scales with the caster's Spirit and [[job level]]. In the Famicom version, it additionally scales with the caster's [[level]], while in the [[Final Fantasy III (3D remake)|3D remake]], it scales with the caster's [[Stamina]] in battle or the target's Stamina in the field. In the 3D remake, when all four party members are targeted, the amount of HP healed to each individual is 50% of the single-target value in battle, or 70% outside of battle. In the original, the final value is simply the single-target value divided by the number of targets.
 
Cure is sold in [[Canaan]] for 100 gil. It can also be found in treasure chests in [[Ur]] and the [[Sealed Cave (Final Fantasy III)|Sealed Cave]].
 
Cure has three more powerful variants: Cura, Curaga, and Curaja.
 
{| class="table"
! colspan=2 style="background:{{FF3darkcolor}}" | Usable by
|-style="text-align:center"
!style="background:{{FF3color}}"|Jobs
| {{game-id|Freelancer|ffiii}}{{footnote|main|(a)}} - {{game-id|White Mage|ffiii}} - {{game-id|Red Mage|ffiii}} - {{game-id|Ranger|ffiii}}{{footnote|main|(b)}} - {{game-id|Knight|ffiii}}{{footnote|main|(a)}} - {{game-id|Scholar|ffiii}}{{footnote|main|(a)}} - {{game-id|Dark Knight|ffiii}}{{footnote|main|(b)}} - {{game-id|Devout|ffiii}} - {{game-id|Sage|ffiii}} - {{game-id|Onion Knight|ffiii}}{{footnote|main|(a)}}
|-
!style="background:{{FF3color}}"|Guests
|[[Sara]]{{footnote|main|(a)}}
|-
!style="background:{{FF3color}}"|Enemies
|[[Gutsco]]{{footnote|main|(a)}}
|-
!style="background:{{FF3color}}"|Items
|[[Elder Staff]]{{footnote|main|(b)}}
|}
 
{{footnote|note|(a)|3D remake only}}
{{footnote|note|(b)|Famicom version only}}
 
====''Final Fantasy IV''====
In ''[[Final Fantasy IV]]'', Cure (known as '''Cure1''' in the [[Super Nintendo Entertainment System]] and [[PlayStation]] versions) is a White Magic spell that heals a small amount of HP to one or all allies. It can also be targeted at enemies, and is effective at damaging undead. Cure is among the most basic White Magic spells. All characters with the ability to cast White Magic learn the spell, and nearly all of them already know it when first joining the party.
 
Cure costs 3 MP to cast. It has a base power of 16 and accuracy of 100%, and a charge time of 1. In the [[Final Fantasy IV (3D remake)|3D remake]], the base power is increased to 24. In ''[[Final Fantasy IV Easy Type]]'', the charge time is 0. The spell's effectiveness increases with its caster's Spirit. The amount of HP healed by spells in the Cure family is calculated differently between battle and the field. The formula used outside of battle somewhat favors the lower tier spells. Beyond the lowest values of Spirit, from the menu the basic Cure is the most efficient in terms of HP restored per MP spent.
 
In a flashback event exclusive to the 3D remake, [[Golbez|Theodor]] tries and fails to cast this spell in an attempt at saving his mortally-wounded [[Kluya|father]].
 
Cure has three more powerful variants: Cura, Curaga, and Curaja.
 
{| class="table"
! colspan=2 style="background:{{FF4darkcolor}}" | Usable by
|-style="text-align:center"
!style="background:{{FF4color}}"|Party
|[[Cecil]] <small>([[Paladin]])</small> (innate) - [[Rydia]] <small>(young)</small> (Lv. 3{{tt|*|original}} / innate{{tt|*|3D remake}}) - [[Tellah]] {{tt|(story)|Remembered after Cecil's trial at the summit of Mount Ordeals}} - [[Rosa]] (innate) - [[Porom]] (innate) - [[Fusoya]] (innate)
|-
!style="background:{{FF4color}}"|Abilities
|[[Pray]] (50% chance){{footnote|main|(c)}}
|}
 
{{footnote|note|(c)|2D versions only}}
 
===Main series sequels===
 
====''Final Fantasy IV: The After Years''====
In ''[[Final Fantasy IV: The After Years]]'', Cure is a White Magic spell that plays the same role as in ''Final Fantasy IV'' as the most basic healing spell. Like in ''Final Fantasy IV'', it can be used on a single target or multiple targets, and can be cast on either the party or the enemies. It is effective against undead.
 
Cure costs 3 MP to cast. It has a base power of 4 and a charge time of 1. While the damage formulas are different from the original ''Final Fantasy IV'', the amount healed still scales with its caster's Spirit.
 
There are three more powerful variants: Cura, Curaga, and Curaja.
 
{| class="table"
! colspan=2 style="background:{{FF4darkcolor}}" | Usable by
|-style="text-align:center"
!style="background:{{FF4color}}"|Main party
|[[Ceodore]] (innate) - [[Cecil]] (innate) - [[Rosa]] (innate) - [[Kain]] <small>([[Holy Dragoon]])</small> (innate) - [[Leonora]] (innate) - [[Porom]] (innate)
|-
!style="background:{{FF4color}}"|Temporary members
|[[Biggs and Wedge|Wedge]] (innate) - [[White Mage (Final Fantasy IV: The After Years)|White Mage]] (innate) - [[Elder of Mysidia|Elder]] (innate) - [[Fusoya]] (innate)
|-
!style="background:{{FF4color}}"|Enemies
|[[Will Priest]]
|-
!style="background:{{FF4color}}"|Abilities
|[[Dance]] (40% chance) - [[Sing|Bardsong]] (20% chance{{tt|*|original}} / 40% chance{{tt|*|3D remake}})
|}
 
====''Final Fantasy IV: Interlude''====
In ''[[Final Fantasy IV: Interlude]]'', Cure plays the same role as in the other two games included in ''[[Final Fantasy IV: The Complete Collection]]''.
 
Cure has identical behavior to its counterpart in the 2D versions of ''Final Fantasy IV''. There are three more powerful variants: Cura, Curaga, and Curaja. Cura is also known from the start by all three party members who begin with Cure.
 
{| class="table"
! colspan=2 style="background:{{FF4darkcolor}}" | Usable by
|-style="text-align:center"
!style="background:{{FF4color}}"|Party
|[[Cecil]] (innate) - [[Rosa]] (innate) - [[Porom]] (innate)
|-
!style="background:{{FF4color}}"|Abilities
|[[Pray]] (50% chance)
|}
 
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ケアル
|Jap=ケアル{{tt|*|ケアル1 in Final Fantasy IV Easy Type}}
|JapR=Kearu
|JapR=Kearu
|JapM=From English ''{{tt|care|written ケア (kea) in Japanese}}''
|JapM=From English ''{{tt|care|written ケア (kea) in Japanese}}''
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{{Stub}}
{{Stub}}
[[Category:White Magic]]
[[Category:White Magic]]
[[Category:Final Fantasy spells]]
[[Category:Final Fantasy II spells]]
[[Category:Final Fantasy III spells]]
[[Category:Final Fantasy IV spells]]
[[Category:Final Fantasy IV: The After Years spells]]
[[Category:Final Fantasy IV: Interlude spells]]

Revision as of 01:58, January 19, 2022

Cure is a recurring White Magic spell in the Final Fantasy games, first appearing in the original Final Fantasy.

It is the most basic healing spell, typically restoring a small amount of HP. In many games, it can also be used to damage undead enemies. It is often the first spell learned by users of White Magic.

Game appearances

Final Fantasy series

Final Fantasy

In Final Fantasy, Cure (written CURE in the Nintendo Entertainment System version and Cure1 in Final Fantasy Origins) is a Level 1 White Magic spell that heals a small amount of HP to a single party member. In earlier versions of the game, the spell always restores 16 to 32 HP. From Final Fantasy I & II: Dawn of Souls onward, the amount healed scales with the caster's Intellect and the target's Luck. In the Dawn of Souls version and later remakes that utilize MP, Cure costs 3 MP to cast.

Cure is sold in Cornelia for 100 gil. In Final Fantasy Origins's Easy Mode and all later remakes, the price is lowered to 50 gil. In the Dawn of Souls version and other remakes that include the Soul of Chaos dungeons, Cure can also be purchased in the town of mages within Whisperwind Cove.

Unlike many later entries, in the first Final Fantasy the scope of a spell cannot be adjusted between single- and multi-target, or between the party and the enemies. There is a separate set of spells for healing the whole party (the Heal family), and another for damaging undead enemies (the Dia family). There are three progressively more powerful spells in the single-target Cure family: Cura, Curaga, and Curaja.

Usable by
Warriors of Light White Mage - White Wizard - Red Mage - Red Wizard - Knight
Enemies Rakshasa

Final Fantasy II

In Final Fantasy II, Cure restores HP, with the amount restored increasing with the spell's level. Final Fantasy II adds the ability to adjust the scope of most spells, allowing Cure to heal a single target or multiple targets. Additionally, this marks the first time Cure can be used to inflict damage on undead enemies.

Cure is classified as White Magic, and contributes to increasing Spirit when used in battle. When cast outside of battle, Cure heals 40 to 79 HP per level to a single party member, or 10 to 19 HP per level to the whole party. When cast in battle, the amount of HP healed increases with both the spell level and the caster's Spirit. From the Final Fantasy I & II: Dawn of Souls version onward, Spirit's effect on the amount healed is doubled compared to earlier versions. If used against undead, the formula for damage dealt is the same as for HP healed. Cure has a base power of 20, and a base accuracy of 50%. As with all spells in Final Fantasy II, Cure's MP cost matches its current level, from 1 to 16.

A Cure Tome (known as a Cure Scroll in Final Fantasy Origins) can be used outside of battle to teach Cure I to any party member, or in battle to cast Cure VIII on all allies. It is consumed after either use.

Cure Tomes are sold for 200 gil in Altair, Paloom, Poft, and Mysidia. In Dawn of Souls and all succeeding remakes, the price is dropped to 100 gil. A Cure Tome is also found in a chest in Kashuan Keep. When Minwu joins the party, he already knows Cure VII.

In the Soul of Rebirth mode introduced in Dawn of Souls, Scott begins with Cure IV. Cure Tomes can be purchased in Machanon.

Usable by
Enemies Green Soul (Cure VI)
Items Cure Tome (Cure VIII)

Final Fantasy III

In Final Fantasy III, Cure is a Level 1 White Magic spell that restores a small amount of HP to one or all party members. Cure can also target enemies, and deals damage against undead.

Cure has a base power of 42 and accuracy of 100%. The amount of HP healed scales with the caster's Spirit and job level. In the Famicom version, it additionally scales with the caster's level, while in the 3D remake, it scales with the caster's Stamina in battle or the target's Stamina in the field. In the 3D remake, when all four party members are targeted, the amount of HP healed to each individual is 50% of the single-target value in battle, or 70% outside of battle. In the original, the final value is simply the single-target value divided by the number of targets.

Cure is sold in Canaan for 100 gil. It can also be found in treasure chests in Ur and the Sealed Cave.

Cure has three more powerful variants: Cura, Curaga, and Curaja.

Usable by
Jobs Freelancer(a) - White Mage - Red Mage - Ranger(b) - Knight(a) - Scholar(a) - Dark Knight(b) - Devout - Sage - Onion Knight(a)
Guests Sara(a)
Enemies Gutsco(a)
Items Elder Staff(b)

(a) - 3D remake only
(b) - Famicom version only

Final Fantasy IV

In Final Fantasy IV, Cure (known as Cure1 in the Super Nintendo Entertainment System and PlayStation versions) is a White Magic spell that heals a small amount of HP to one or all allies. It can also be targeted at enemies, and is effective at damaging undead. Cure is among the most basic White Magic spells. All characters with the ability to cast White Magic learn the spell, and nearly all of them already know it when first joining the party.

Cure costs 3 MP to cast. It has a base power of 16 and accuracy of 100%, and a charge time of 1. In the 3D remake, the base power is increased to 24. In Final Fantasy IV Easy Type, the charge time is 0. The spell's effectiveness increases with its caster's Spirit. The amount of HP healed by spells in the Cure family is calculated differently between battle and the field. The formula used outside of battle somewhat favors the lower tier spells. Beyond the lowest values of Spirit, from the menu the basic Cure is the most efficient in terms of HP restored per MP spent.

In a flashback event exclusive to the 3D remake, Theodor tries and fails to cast this spell in an attempt at saving his mortally-wounded father.

Cure has three more powerful variants: Cura, Curaga, and Curaja.

Usable by
Party Cecil (Paladin) (innate) - Rydia (young) (Lv. 3* / innate*) - Tellah (story) - Rosa (innate) - Porom (innate) - Fusoya (innate)
Abilities Pray (50% chance)(c)

(c) - 2D versions only

Main series sequels

Final Fantasy IV: The After Years

In Final Fantasy IV: The After Years, Cure is a White Magic spell that plays the same role as in Final Fantasy IV as the most basic healing spell. Like in Final Fantasy IV, it can be used on a single target or multiple targets, and can be cast on either the party or the enemies. It is effective against undead.

Cure costs 3 MP to cast. It has a base power of 4 and a charge time of 1. While the damage formulas are different from the original Final Fantasy IV, the amount healed still scales with its caster's Spirit.

There are three more powerful variants: Cura, Curaga, and Curaja.

Usable by
Main party Ceodore (innate) - Cecil (innate) - Rosa (innate) - Kain (Holy Dragoon) (innate) - Leonora (innate) - Porom (innate)
Temporary members Wedge (innate) - White Mage (innate) - Elder (innate) - Fusoya (innate)
Enemies Will Priest
Abilities Dance (40% chance) - Bardsong (20% chance* / 40% chance*)

Final Fantasy IV: Interlude

In Final Fantasy IV: Interlude, Cure plays the same role as in the other two games included in Final Fantasy IV: The Complete Collection.

Cure has identical behavior to its counterpart in the 2D versions of Final Fantasy IV. There are three more powerful variants: Cura, Curaga, and Curaja. Cura is also known from the start by all three party members who begin with Cure.

Usable by
Party Cecil (innate) - Rosa (innate) - Porom (innate)
Abilities Pray (50% chance)

Names in other languages

Language Name Meaning
Japanese ケアル*
Kearu
From English care
Spanish Cura Cure
French Soin Care
German Vita
Heilung*
Heilen*
From Latin vita
Healing
Heal
Italian Energia Energy
Portuguese Cura Cure
Russian Лечение
Lecheniye
Treatment
Korean 케알
Keal
Transcription of Japanese name
Chinese (Simplified) 疗伤
Liáoshāng
Treat wounds
Chinese (Traditional) 療傷
Liáoshāng
Treat wounds
Thai การรักษา
Kanraksa
Treatment
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