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{{distinguish|Potion}}
{{distinguish|Potion}}


'''Cure''' is a recurring [[White Magic]] spell in the ''[[Final Fantasy (franchise)|Final Fantasy]]'' games, first appearing in the original ''[[Final Fantasy]]''. It is the most basic healing spell, typically restoring a small amount of [[HP]]. In many games, it can also be used to damage [[undead]] enemies. It is often the first spell learned by users of White Magic. In many of its appearances, Cure has a few upgrades: [[Cura]], which restores a lot of HP, [[Curaga]], which restores most or all HP (depending on the appearance), and sometimes [[Curaja]], which fully restores HP.
'''Cure''' is a recurring [[White Magic]] spell in the ''[[Final Fantasy (franchise)|Final Fantasy]]'' games, first appearing in the original ''[[Final Fantasy]]''.
 
It is the most basic healing spell, typically restoring a small amount of [[HP]]. In many games, it can also be used to damage [[undead]] enemies. It is often the first spell learned by users of White Magic.


==Game appearances==
==Game appearances==
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In ''Final Fantasy'', Cure (written '''CURE''' in the [[Nintendo Entertainment System]] version and '''Cure1''' in ''[[Final Fantasy Origins]]'') is a Level 1 White Magic spell that heals a small amount of HP to a single party member. In earlier versions of the game, the spell always restores 16 to 32 HP. From ''[[Final Fantasy I & II: Dawn of Souls]]'' onward, the amount healed scales with the caster's [[Intellect]] and the target's [[Luck]]. In the ''Dawn of Souls'' version and later remakes that utilize [[MP]], Cure costs 3 MP to cast.
In ''Final Fantasy'', Cure (written '''CURE''' in the [[Nintendo Entertainment System]] version and '''Cure1''' in ''[[Final Fantasy Origins]]'') is a Level 1 White Magic spell that heals a small amount of HP to a single party member. In earlier versions of the game, the spell always restores 16 to 32 HP. From ''[[Final Fantasy I & II: Dawn of Souls]]'' onward, the amount healed scales with the caster's [[Intellect]] and the target's [[Luck]]. In the ''Dawn of Souls'' version and later remakes that utilize [[MP]], Cure costs 3 MP to cast.


Cure is sold in [[Cornelia]] for 100 [[gil]]. In ''Final Fantasy Origins''{{'}}s Easy Mode and all later remakes, the price is lowered to 50 gil. In the ''Final Fantasy I & II: Dawn of Souls'' version and other remakes that include the [[Soul of Chaos]] dungeons, Cure can also be purchased in the town of mages within [[Whisperwind Cove]].
Cure is sold in [[Cornelia]] for 100 [[gil]]. In ''Final Fantasy Origins'''s Easy Mode and all later remakes, the price is lowered to 50 gil. In the ''Dawn of Souls'' version and other remakes that include the [[Soul of Chaos]] dungeons, Cure can also be purchased in the town of mages within [[Whisperwind Cove]].


Unlike many later entries, in the first ''Final Fantasy'' the scope of a spell cannot be adjusted between single- and multi-target, or between the party and the enemies. There is a separate set of spells for healing the whole party (the [[Heal]] family), and another for damaging undead enemies (the [[Dia]] family). There are three progressively more effective spells in the single-target Cure family: [[Cura]], [[Curaga]], and [[Curaja]].
Unlike many later entries, in the first ''Final Fantasy'' the scope of a spell cannot be adjusted between single- and multi-target, or between the party and the enemies. There is a separate set of spells for healing the whole party (the [[Heal]] family), and another for damaging undead enemies (the [[Dia]] family). There are three progressively more powerful spells in the single-target Cure family: [[Cura]], [[Curaga]], and [[Curaja]].


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