The wiki is lacking in content. You can help by creating a new article. See the to do list for more ways you can help.

Editing Crisis Core -Final Fantasy VII- Reunion

From Final Fantasy Wiki
Jump to navigationJump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 22: Line 22:
''Reunion'' features an overhauled version of ''Crisis Core'''s action-based battle system. For instance, Zack's attacks are able to be linked into combos; Magic and Command Materia can be selected from a ''Kingdom Hearts''-esque "shortcut" menu; and Zack can access a second mode to unleash stronger attacks, as in [[Cloud Strife|Cloud]]'s Punisher Mode from ''[[Final Fantasy VII Remake]]''.
''Reunion'' features an overhauled version of ''Crisis Core'''s action-based battle system. For instance, Zack's attacks are able to be linked into combos; Magic and Command Materia can be selected from a ''Kingdom Hearts''-esque "shortcut" menu; and Zack can access a second mode to unleash stronger attacks, as in [[Cloud Strife|Cloud]]'s Punisher Mode from ''[[Final Fantasy VII Remake]]''.


The Digital Mind Wave slots mechanic returns from the original game, but Limit Breaks and summon attacks can be activated manually at the player's discretion instead of triggering immediately. Some cutscenes that activated during the Digital Mind Wave in ''Crisis Core'' have been removed from ''Reunion'' to allow a faster pace during battles.
The Digital Mind Wave slot reels mechanic returns from the original game, but Limit Breaks and summon attacks can be activated manually at the player's discretion instead of triggering immediately. Some cutscenes that activated during the Digital Mind Wave in ''Crisis Core'' have been removed from ''Reunion'' to allow a faster pace during battles.


Hard Mode, a high-difficulty mode added to worldwide releases of the original game, is permanently available from the start in all versions of ''Reunion''.
Hard Mode, a high-difficulty mode added to worldwide releases of the original game, is permanently available from the start in all versions of ''Reunion''.

Please note that all contributions to Final Fantasy Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see Final Fantasy Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: