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Difference between revisions of "Chocobo no Fushigina Dungeon"

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{{move|Chocobo no Fushigina Dungeon|On wikis, it seems more common when English words are written in katakana to just write the English word instead of the Hepburn}}
{{move|Chocobo no Fushigina Dungeon|On wikis, it seems more common when English words are written in katakana to just write the English word instead of the Hepburn}}
{{Infobox CVG
{{Infobox Game
|title=Chokobo no Fushigina Danjon
|title=Chokobo no Fushigina Danjon
|image=[[Image:Chokobo no Fushigina Danjon WonderSwan box art.jpg|250px]]<br>WonderSwan box art
|image=[[Image:Chokobo no Fushigina Danjon WonderSwan box art.jpg|250px]]<br>WonderSwan box art

Revision as of 19:12, May 27, 2020

It has been suggested that this page be moved to Chocobo no Fushigina Dungeon. Please discuss this change on the talk page.

Reason: On wikis, it seems more common when English words are written in katakana to just write the English word instead of the Hepburn

Chokobo no Fushigina Danjon
Chokobo no Fushigina Danjon WonderSwan box art.jpg
WonderSwan box art

チョコボの不思議なダンジョン
Chokobo no Fushigina Danjon

Developer(s):

Square

Publisher(s):

Square

Platform(s):

PlayStation, WonderSwan

Release date:

PlayStation:
Japan December 23, 1997 (Japan)
WonderSwan:
Japan March 4, 1999

Genre:

Role-playing game

Modes:

Single player

Ratings:

N/A

Chokobo no Fushigina Danjon (lit. "Chocobo's Mysterious Dungeon") is a spin-off title and the first game of the Chocobo series and, by greater extension, the Mystery Dungeon series. It was released for the PlayStation in 1997 and for the WonderSwan in 1999. The game never saw a release outside of Japan. The game was succeeded by Chocobo's Dungeon 2 and Final Fantasy Fables: Chocobo's Dungeon.

The game is a roguelike dungeon crawl starring a chocobo. He is named "Player" by default, but he can be renamed by the player. The chocobo must wander through randomly generated dungeons, picking up items and battling enemies. The PlayStation version is almost all sprite-based, with some polygon-based objects.

The game received a large fanbase due to its tie-in to the Final Fantasy franchise and some animation and effects such as summoning the mainstay creatures of the series, including Ifrit and Bahamut in Super Deformed style.

The layout of the game consists of three dungeons: A ten level dungeon, a 30 level dungeon, and an infinite dungeon which recycles enemy types every 100 levels.

Gallery

Trivia

  • This game marks the solo composing debut of Masashi Hamauzu, who prepared both the soundtrack and an arrangement album named Coi Vanni Gialli.
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