MediaWiki API result

This is the HTML representation of the JSON format. HTML is good for debugging, but is unsuitable for application use.

Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.

See the complete documentation, or the API help for more information.

{
    "batchcomplete": "",
    "continue": {
        "gapcontinue": "Red_Cap_(enemy)",
        "continue": "gapcontinue||"
    },
    "warnings": {
        "main": {
            "*": "Subscribe to the mediawiki-api-announce mailing list at <https://lists.wikimedia.org/postorius/lists/mediawiki-api-announce.lists.wikimedia.org/> for notice of API deprecations and breaking changes."
        },
        "revisions": {
            "*": "Because \"rvslots\" was not specified, a legacy format has been used for the output. This format is deprecated, and in the future the new format will always be used."
        }
    },
    "query": {
        "pages": {
            "2220": {
                "pageid": 2220,
                "ns": 0,
                "title": "Real Time Battle",
                "revisions": [
                    {
                        "contentformat": "text/x-wiki",
                        "contentmodel": "wikitext",
                        "*": "{{Wikipedia}}\n'''Real Time Battle''' (often abbreviated to '''RTB''') is a combat system introduced in the MMORPG ''[[Final Fantasy XI]]''. It replaces the random encounter game mechanic that has featured in past ''[[Final Fantasy (franchise)|Final Fantasy]]'' games, instead allowing players to view the location of nearby enemies on the game map, therefore allowing one to move around the landscape during battles, or to avoid battles altogether. Characters start attacking automatically once they are in combat with an enemy, and special [[command]]s and [[magic]] can be inputted by the player at any time. Contrary to the system's name it is not in real time, with the exception of items, moving, certain special abilities and the first physical attack, all actions have a \"wait\" time before they are executed.\n\nThe Real Time Battle system, merged with the Active Time Battle system's time meter and customized for single-player use, was seen in ''[[Final Fantasy XII]]'' as the [[Active Dimension Battle]] (ADB) system.\n\n[[Category:Battle systems]]\n[[Category:Terms]]"
                    }
                ]
            },
            "4801": {
                "pageid": 4801,
                "ns": 0,
                "title": "Red Cap",
                "revisions": [
                    {
                        "contentformat": "text/x-wiki",
                        "contentmodel": "wikitext",
                        "*": "'''Red Cap''' can refer to:\n\n*[[Red Cap (enemy)]] - The recurring [[enemy]]\n*[[Red Cap (armor)]] - The recurring [[armor]]\n\n{{disambig}}"
                    }
                ]
            }
        }
    }
}