Level

A level is a numerical measure of a character's overall strength and progression. Characters typically gain levels by accumulating enough experience points to level up. Depending on the game, leveling up can have different effects on a character's development, commonly raising stats or teaching new spells. In some games, enemies also have their own levels, and many abilities throughout the series take level into account.

Final Fantasy
In Final Fantasy, levels (abbreviated Lv., formerly LV in Final Fantasy Origins and L or LEV in the Nintendo Entertainment System version, also called experience levels ) are gained through accumulating experience points and affect a character's stat progression. In the original version of the game, the maximum level was 50, while in the PlayStation remake's Easy Mode and all subsequent versions, the maximum level is 99. The amount of experience points needed to reach each level does not differ between each class.

Upon leveling up, a character's class guarantees certain stats will increase, while the others have a 1 in 8 chance of also growing (1 in 4 prior to Final Fantasy I & II: Dawn of Souls). In Dawn of Souls and later remakes featuring its MP system, a character's level also determines which levels of magic are available for them to learn.

Prior to the Dawn of Souls version, when unarmed, a Monk or Master's attack power and critical rate are equivalent to their level multiplied by 2. When not wearing any armor, their defense is equivalent to their level.