Sanctuary

Sanctuaries are sacred locations that appear in both Final Fantasy and Final Fantasy II. Their purpose is to revive KO'd party members. Sanctuaries do not appear in later games, presumably because of Phoenix Downs, which are items that revive defeated party members.

Final Fantasy
In Final Fantasy, there is a Sanctuary in nearly every town, except Melmond and Lufenia. When the Warriors of Light pay a small fee to the Sanctuary priest, he summons two angels to revive the fallen members, each having 1 HP after being revived. The service fee is different for every Sanctuary, and ones in later towns are more expensive.

In the original Nintendo Entertainment System release, Sanctuaries are instead clinics, formatted in game as CLINIC. This was changed from the Famicom version, in which they are churches, because of Nintendo of America's censorship policies at the time.

Final Fantasy II
In Final Fantasy II, every Sanctuary instead has a goddess statue, which can heal defeated party members for free. There is a Sanctuary in seven towns:


 * Altair
 * Bafsk
 * Fynn
 * Gatrea
 * Machanon
 * Mysidia
 * Salamand