Phantom Train

The Phantom Train is an old, haunted train that appears in several Final Fantasy games. It first appears in Final Fantasy VI as both a location and a boss. In each of its appearances, the Phantom Train is both rusted and dark brown, which indicates its old age.

Final Fantasy VI
In Final Fantasy VI, the Phantom Train, also known in the original Super Nintendo as GhostTrain, is a vehicle that carries the dead to the afterlife.

As Sabin and his party travel through the Phantom Forest, they come across the Phantom Train. The party go on board to check if there are any Doma Castle survivors inside, although they get locked inside. The Phantom Train starts to move, so the party search around for a way to stop the train. Because they have entered from the conductor's room, the party has to make their way to the front. The party encounters several ghosts along the way, many of which have varying behavior; some ghosts are enemies, some are temporary party members, and some of them are item sellers.

When the party reaches the train's cab, they flip two switches and another on the smokestack, only to discover that the Phantom Train is sentient. After a boss battle, the Phantom Train stops back at the train station, and the party goes off the Phantom Train. Cyan is very upset from witnessing his dead wife and son, Elayne and Owain, go onto the Phantom Train along with the others who had died in Doma Castle. The Phantom Train is not seen again.

Final Fantasy remakes
In the Final Fantasy remakes, starting with Final Fantasy I & II: Dawn of Souls, the Phantom Train appears as a boss, and is fought on floor B30 of Whisperwind Cove. It is a lot more powerful than in Final Fantasy VI. Prior to the Warriors of Light's arrival, the Phantom Train cast a spell on all of Whisperwind Cove's villagers by either turning them into a zombie or petrifying them into stone. Once the Warriors of Light destroy the Phantom Train, the inhabitants are restored to normal.

Layout
In Final Fantasy VI, the Phantom Train has ten cabooses connected to it; the farthest one has the Conductor inside, along with his room, the fifth through ninth ones have passenger seats, the fourth one is the dining room, the second and third ones each have two private seating compartments, and the first one only consists of a Save Point. The first compartment of the second caboose has four treasure chests stacked horizontally, and the second compartment of the third caboose has one treasure chest, although opening it triggers a fight against Sigfried. On the outside, some cabooses can be walked across, and some have one or two ladders which the party to climb up to reach the rooftop.

The cab of the train itself has three switches and another near the train's smokestack; flipping the first and third switches and then the switch near the smokestack stops the Phantom Train from moving.

Enemies
In Final Fantasy VI, the party encounters enemies both inside and outside of the Phantom Train:


 * Angel Whisper
 * Apparition (Monster-in-a-box, in eighth caboose)
 * Bomb
 * Cloud
 * Ghost
 * Living Dead
 * Oversoul
 * Sigfried (boss)

Treasure chests

 * Sixth caboose
 * Earrings


 * Ninth caboose
 * Hyper Wrist
 * Phoenix Down
 * Sniper Sight
 * Phoenix Down

Final Fantasy VI
Throughout the boss battle, the Phantom Train quickly chases the party members on a railroad from behind as they quickly run from it. To reflect this, the background moves quickly. Because it is an undead enemy, the party can instantly defeat the Phantom Train by using a Phoenix Down on it. It can use three attacks: Diabolical Whistle, Acid Rain, and Saintly Beam.

Final Fantasy remakes
Unlike Final Fantasy VI, the Phantom Train appears at the left side of the screen rather than the right. It can no longer be defeated by a Phoenix Down, and is no longer invulnerable to Ice attacks.

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