Final Fantasy Crystal Chronicles: My Life as a King

Final Fantasy Crystal Chronicles: My Life as a King is a game that was developed by Square Enix and released for the Wii's WiiWare service in 2008. It is a city-building game, making it a departure from the usual RPG style of Final Fantasy games, and the third game of the Final Fantasy Crystal Chronicles series. Following the events of the first game, the son of a king who lost his kingdom during the first game establishes a new kingdom and sets about rebuilding a peaceful and prosperous kingdom.

The game costs 1500 Wii Points and takes up 287 blocks of the Wii's internal memory. Its follow-up, Final Fantasy Crystal Chronicles: My Life as a Darklord, is a tower defense game that was released in 2009. Final Fantasy Crystal Chronicles: My Life as a Darklord is one of the first games to support Nintendo Wi-Fi Connection Pay and Play, as it has downloadable content that can be bought using additional Wii Points.

Plot
Final Fantasy Crystal Chronicles: My Life as a King takes place after the events of Final Fantasy Crystal Chronicles, in a remote area of the peaceful world the Crystal Caravans created. The king, having lost this realm to the Miasma, now tries to revive his kingdom through a mysterious power called Architek that he received from the crystal. The king pays for research for new items for his warriors to purchase and sends them out to purge the land of evil. The player is free to give the kingdom the name of their choice, with Padarak being the suggested default.

Gameplay
The game is a fantasy city-building simulator in which the player creates a kingdom from the ground up. Starting with a barren town consisting of a lone castle and a large power crystal, by using the crystal's power the player can magically place a variety of buildings to populate the settlement and draw in residents. The game makes limited use of the Wiimote's motion-sensing abilities and can be played one handed. Each "day" lasts approximately 10 minutes (depending on kingdom morale) and players are given an increasing amount of options and as to what to do that day as the game progresses.

To continue using the crystal to build up the settlement, the player must accumulate elementite which must be obtained from the dungeons and caves that surround the town. Instead of actually gathering the crystals first hand, the game prompts the player to recruit young citizens to do so. These "adventurers" are paid via taxes the player collects from the residents of the town, as well as from treasures found during their quest. The player can follow their progress by reading message boards placed around town, as well as by talking to their penguin assistant, Pavlov.

The player must also tend to the needs of their residents by building amenities such as a bakery to increase their happiness, or a weapons shop to better equip their adventurers. As the game advances and the number of quests increases for the player, their adventurers will be able to gain experience and new aspiring adventurers will also appear, asking to be recruited. Players are also rewarded for repeatedly talking to their citizens.

A New Game Plus feature is unlocked when the main storyline is completed. It offers higher difficulties for subsequent playthroughs which retain the adventurers, with their statistics and equipment.

Downloadable content
Prior to the Wii Shop Channel's closure, Final Fantasy Crystal Chronicles: My Life as a King featured additional downloadable content, priced between 100 through 800 Wii Points, including new dungeons, races, buildings, further options for the player to customize their avatar, and Chime's wardrobe. The downloadable content was first made available on April 1, 2008 and 8 items were initially offered. Users who purchased and downloaded the game before April 1 can download the update from the add-on software menu within the castle.

Development
Square Enix wanted to be one of the first companies to make games for the WiiWare service to attract more attention to their game as it was very different from other Final Fantasy games. Several gameplay ideas were considered for the project, including making it an action role-playing game. The game originated from the concept that the player should control a king, rather than the hero. The battle system went through four revisions before the final design was agreed upon. The development team found it difficult to write dialogue that would keep the game exciting without actually participating in or even witnessing the battles.

Reception
Final Fantasy Crystal Chronicles: My Life as a King received a generally favorable response. IGN, reviewing the Japanese version of the game after its launch, was impressed with the quality and expansiveness of the game, saying that it was a "good start" to Nintendo's WiiWare download service. In a later review of the North American release they cited disappointment at not being able to undertake quests, calling it "a Final Fantasy game where you stay at home and send other people out to play Final Fantasy", and felt that elements of the game were repetitive. However, they praised the presentation and felt the game could be "engaging if [the player] put enough time into it".

1UP.com compared the game to  but with a distinct RPG feel, and praising the game for its depth. Some wished the game ran in progressive scan mode, a deficit rectified in a later update.

The Official Nintendo Magazine gave the game 88% commenting that it was 'incredibly deep' and that it was 'highly addictive'. They did however mark it down for being 'Slow and really niche'. N-Europe gave the game an 8/10, praising it for being 'surprisingly deep' and said that it was worth its weight in points, despite the pricey downloadable content. Mike Smith of Yahoo! Games commented on the addictive nature of the game, stating "Final Fantasy Crystal Chronicles: My Life as a King is harder to quit than crack cocaine".

However, while GameSpot thought the game had visual charm, they believed the game was in large "shallow, limiting, and padded with unrewarding gameplay", and felt constrained by their belief that much of the game's variety comes from the downloadable content. Wired's Chris Kohler also felt the pricing for the game's downloadable content was "exorbitant", with all available items at the time of review costing almost as much as the game itself to purchase.

Legacy
On May 20, 2008, the web browser sidegame Final Fantasy Crystal Chronicles: My Life as a King - Everyone's Kingdom was launched on the North American Square Enix Members website. The game acts as a foil to Final Fantasy Crystal Chronicles: My Life as a King, where the players are the citizens, encouraging the growth of the kingdom (seen practically as increasing house levels and unlocking features) and eventually fulfilling behests.

A sequel to the game, Final Fantasy Crystal Chronicles: My Life as a Darklord, was released in 2009. Playing as Mira, the daughter of the prequel's antagonist, players discourage the growth of the kingdom while keeping adventurers from taking siege of her tower.