Stranger of Paradise: Final Fantasy Origin

Stranger of Paradise: Final Fantasy Origin is an upcoming third person action game developed by Team Ninja. It is a loose reimagining of the original Final Fantasy, with a dark fantasy setting and fast-paced action gameplay inspired by Team Ninja's previous title Nioh.

Story
Final Fantasy Origin is set in a reimagined version of the original Final Fantasy's world, in which Jack Garland and his party undertake a quest to defeat the dark monster Chaos while harboring doubts about their supposed role as Warriors of Light.

Setting

 * Chaos Shrine: A dark shrine allegedly spawned from the future. Based on the Chaos Shrine from Final Fantasy.
 * Refrin Wetlands: A jungle with strange weather-altering devices. Based on the Sunleth Waterscape from Final Fantasy XIII.
 * Pravoka Seagrot: A port town besieged by the captain Bikke's band of pirates. Based on the Sastasha Seagrot from Final Fantasy XIV.
 * Western Keep: An ancient castle destroyed by war, which houses the dark elf prince Astos. Based on Figaro Castle from Final Fantasy VI.
 * Crystal Mirage: A translucent tower in the woods, with several devices that react to magic. Based on the Crystal Tower from Final Fantasy III.
 * Flying Fortress: A high-tech castle in the sky founded by an ancient civilization. Based on the Ronka Ruins from Final Fantasy V.
 * Sunken Shrine: An underwater industrial facility harvesting an unknown energy source. Based on the Junon Underwater Reactor from Final Fantasy VII.
 * Cavern of Earth: An underground tomb filled with traps. Based on the Tomb of Raithwall from Final Fantasy XII.
 * Mount Gulg: An active volcano, hard to traverse due to gas pockets and molten lava.
 * Ancients' Tower: A marble building with magical traps and bizarre floating urns. Based on Delfkutt's Tower from Final Fantasy XI.
 * Wicked Arbor: A poisonous forest shrouded in dark energy. Based on the Evil Forest from Final Fantasy IX.

Development
Stranger of Paradise: Final Fantasy Origin was co-directed by Daisuke Inoue (Square Enix), Hiroya Usuda and Nobumichi Kumabe (Team Ninja), and co-produced by Jin Fujiwara (Square Enix) and Fumihiko Yasuda (Team Ninja).

The concept for Final Fantasy Origin was merged from two separate game concepts by Tetsuya Nomura: an action game about conquering locations, created after the release of Dissidia 012 Final Fantasy; and one for a sub-series centered on an older, embittered version of Final Fantasy villain Garland. Origin was developed with a darker tone and aesthetic to reflect Garland's villainous character. Nomura initially pitched his concept as an original game due to its tone, but it was turned into a Final Fantasy spin-off at the request of Daisuke Inoue and Jin Fujiwara. Writer Kazushige Nojima stated that Origin's story sprung out of the line "it's not a hope or a dream. It's like a hunger. A thirst".

Team Ninja was chosen to develop the game due to its previous collaborations with Square Enix on Dissidia Final Fantasy NT and Dissidia Final Fantasy Opera Omnia. The game's job system was directly inspired by Final Fantasy V; Inoue claimed there are more jobs in Origin than in V.

As part of the Final Fantasy series's 35th anniversary, Origin's locations deliberately emulate or reference places from other Final Fantasy games.